mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
a4895cb270
* Requested by users, really don't know why... * Interpolation values are guarded by the CVAR. * For Blood, integer truncation is employed just like original game. * For all games where more precise sine/cosine math has been utilised, no changes have been made. |
||
---|---|---|
.. | ||
src | ||
all.cpp | ||
all_d.cpp | ||
all_r.cpp |