..
_polymost.cpp
- Consolidate all game interpolation code into inline functions.
2021-04-11 16:45:35 +10:00
actor.cpp
- Blood: fixed crash with badly defined drop objects.
2021-04-12 16:32:42 +02:00
actor.h
- project cleanup
2021-01-10 20:31:32 +01:00
ai.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
ai.h
- project cleanup
2021-01-10 20:31:32 +01:00
aibat.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aibeast.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aiboneel.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aiburn.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aicaleb.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aicerber.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aicult.cpp
- Blood: commented out cultist code that should not be entered due to the 'isrunning' bug.
2021-03-02 03:04:14 +01:00
aigarg.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aighost.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aigilbst.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aihand.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aihound.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aiinnoc.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aipod.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
airat.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aispid.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aistate.h
- project cleanup
2021-01-10 20:31:32 +01:00
aitchern.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aiunicult.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
aiunicult.h
- project cleanup
2021-01-10 20:31:32 +01:00
aizomba.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aizombf.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
animatesprite.cpp
- moved backend independent HUD code out of glbackend.cpp.
2021-04-11 08:40:18 +02:00
asound.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
barf.cpp
- Blood: let the RFS parser handle forward slashes when cutting out the base directory of a given file name.
2021-04-09 18:25:32 +02:00
blood.cpp
- Cleanup of the voxel code.
2021-04-05 18:05:43 +02:00
blood.h
- give each DrawInfo its own list of tsprites.
2021-04-02 10:28:40 +02:00
bloodactor.h
- WIP
2021-03-20 23:01:16 +01:00
callback.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
callback.h
- project cleanup
2021-01-10 20:31:32 +01:00
choke.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
choke.h
- project cleanup
2021-01-10 20:31:32 +01:00
common_game.h
- Consolidate all game interpolation code into inline functions.
2021-04-11 16:45:35 +10:00
controls.cpp
- gameinput.cpp: Block player input within sethorizon()
and applylook()
if target for each has been set by the ticker.
2021-04-02 22:47:19 +11:00
credits.cpp
- moved backend independent HUD code out of glbackend.cpp.
2021-04-11 08:40:18 +02:00
d_menu.cpp
- disabled the QAV preload calls in Blood.
2021-04-11 12:10:52 +02:00
db.cpp
- better handling for Duke's scrolling cloudy skies.
2021-04-04 20:35:38 +02:00
db.h
- project cleanup
2021-01-10 20:31:32 +01:00
dude.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
dude.h
- project cleanup
2021-01-10 20:31:32 +01:00
endgame.cpp
- use 2D size in 2D code, not the engine's screen dimensions.
2021-02-27 12:33:47 +01:00
endgame.h
- project cleanup
2021-01-10 20:31:32 +01:00
eventq.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
eventq.h
- project cleanup
2021-01-10 20:31:32 +01:00
fire.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
fx.cpp
- mograted Blood's precaching to the backend's implementation.
2021-04-11 12:42:59 +02:00
fx.h
- project cleanup
2021-01-10 20:31:32 +01:00
gameutil.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
gameutil.h
- project cleanup
2021-01-10 20:31:32 +01:00
gib.cpp
- mograted Blood's precaching to the backend's implementation.
2021-04-11 12:42:59 +02:00
gib.h
- project cleanup
2021-01-10 20:31:32 +01:00
globals.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
globals.h
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
hudsprites.cpp
- All Games: Allow for HUD interpolation to be disabled.
2021-04-15 13:35:53 +10:00
inifile.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
inifile.h
- project cleanup
2021-01-10 20:31:32 +01:00
levels.cpp
- Blood: fixed issue with INI detection when having content added by RFS files.
2021-04-12 00:31:36 +02:00
levels.h
- project cleanup
2021-01-10 20:31:32 +01:00
loadsave.cpp
- put all of Polymost in a namespace.
2021-03-17 15:55:25 +01:00
messages.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
messages.h
- project cleanup
2021-01-10 20:31:32 +01:00
mirrors.cpp
- sector portals in Blood are working.
2021-03-24 23:11:06 +01:00
misc.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
misc.h
Merge branch 'master' into newrenderer2
2021-04-11 14:38:56 +02:00
namelist.h
- project cleanup
2021-01-10 20:31:32 +01:00
nnexts.cpp
Merge branch 'master' into newrenderer2
2021-04-11 14:38:56 +02:00
nnexts.h
- WIP
2021-03-20 23:01:16 +01:00
osdcmd.cpp
- Blood: cleanup of render code.
2021-03-20 19:20:42 +01:00
player.cpp
Merge branch 'newrenderer2' of https://github.com/coelckers/Raze-private into newrenderer2
2021-04-12 20:25:56 +02:00
player.h
- project cleanup
2021-01-10 20:31:32 +01:00
prediction.cpp
Merge branch 'newrenderer2' of https://github.com/coelckers/Raze-private into newrenderer2
2021-04-12 20:25:56 +02:00
preload.cpp
- mograted Blood's precaching to the backend's implementation.
2021-04-11 12:42:59 +02:00
qav.cpp
- mograted Blood's precaching to the backend's implementation.
2021-04-11 12:42:59 +02:00
qav.h
- mograted Blood's precaching to the backend's implementation.
2021-04-11 12:42:59 +02:00
replace.cpp
- removed some unused things from engine.cpp.
2021-03-19 15:12:54 +01:00
sbar.cpp
- moved backend independent HUD code out of glbackend.cpp.
2021-04-11 08:40:18 +02:00
sectorfx.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
sectorfx.h
- project cleanup
2021-01-10 20:31:32 +01:00
seq.cpp
- mograted Blood's precaching to the backend's implementation.
2021-04-11 12:42:59 +02:00
seq.h
- mograted Blood's precaching to the backend's implementation.
2021-04-11 12:42:59 +02:00
seqcb.h
- project cleanup
2021-01-10 20:31:32 +01:00
sfx.cpp
- Blood: add a dummy sound entry at index 0.
2021-04-12 00:31:36 +02:00
sound.cpp
- Blood: add a dummy sound entry at index 0.
2021-04-12 00:31:36 +02:00
sound.h
- Blood: add a dummy sound entry at index 0.
2021-04-12 00:31:36 +02:00
tile.cpp
- migrated voxel parsing stuff.
2021-04-11 18:37:11 +02:00
trig.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
triggers.cpp
Merge branch 'newrenderer2' of https://github.com/coelckers/Raze-private into newrenderer2
2021-04-12 20:25:56 +02:00
triggers.h
- project cleanup
2021-01-10 20:31:32 +01:00
view.cpp
- use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again.
2021-04-14 21:17:32 +02:00
view.h
- binaryangle.h: Remove lookangle
class and replace use with binangle
.
2021-04-11 15:45:53 +10:00
warp.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
weapon.cpp
Merge branch 'newrenderer2' of https://github.com/coelckers/Raze-private into newrenderer2
2021-04-12 20:25:56 +02:00