raze/source/kenbuild/src
pogokeen 8cbdf3a0c4 Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall.
Additionally, raise minimum number of stencil buffer bits to accomodate future use of the stencil buffer.

git-svn-id: https://svn.eduke32.com/eduke32@7736 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/build.h
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/kenbuild/src/game.cpp
2019-09-20 14:04:29 +02:00
..
bstub.cpp Update some program names 2019-09-19 14:06:18 +02:00
common.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
common_game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
config.cpp SW, KenBuild: Populate the default resolution values from the current desktop settings 2019-09-19 14:23:37 +02:00
game.cpp Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall. 2019-09-20 14:04:29 +02:00
game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sound_stub.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
startgtk.game.cpp Common.mak: Massive reorganization/cleanup. 2017-06-09 06:38:42 +00:00
StartupWinController.game.mm The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
startwin.game.cpp Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
startwin.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00