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Currently, sprite[].filler (to be renamed) selects a blending table. If none is installed with that index, the blending table at index 0 is taken (which is read from PALETTE.DAT on engine startup). Thus, for now, the non-Lunatic build will never use a custom blending table because there's no way to register one! But the functionality is there. git-svn-id: https://svn.eduke32.com/eduke32@4301 1a8010ca-5511-0410-912e-c29ae57300e0 |
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.. | ||
doc | ||
include | ||
obj.gnu | ||
obj.msc | ||
rsrc | ||
src | ||
buildlic.txt | ||
MakeDistributions | ||
Makefile | ||
Makefile.deps | ||
Makefile.msvc | ||
Makefile.shared |