..
Apple
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
build
Makefiles: Replace all "ifeq ($(PLATFORM),LINUX)" with "ifeq ($(SUBPLATFORM),LINUX)" and set SUBPLATFORM=LINUX when PLATFORM equals LINUX, DINGOO, GCW, or CAANOO.
2012-12-13 02:32:59 +00:00
eobj
Importing source for great justice
2006-04-13 20:47:06 +00:00
eobj_win
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
installer
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
obj
Importing source for great justice
2006-04-13 20:47:06 +00:00
obj_win
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
package
Add "dump_used_assets.m32" to samples. This script can be used to extract what tilenum and sound IDs are used in maps.
2012-11-26 08:37:36 +00:00
psd
EDuke32 Wii: Ready for action!
2012-05-20 07:25:25 +00:00
rsrc
Replace SDL icons, freshly generated using GIMP 2.6.11.
2012-11-25 04:27:13 +00:00
source
jaudiolib: Modify OGG looping code to support the LOOP_LENGTH tag (where internally LOOP_START + LOOP_LENGTH = LOOP_END), and all three tags without the underscore.
2012-12-13 02:33:23 +00:00
Wii
EDuke32 Wii: Ready for action!
2012-05-20 07:25:25 +00:00
Windows
For novelty, add support for RENDERTYPE=SDL under Windows.
2012-11-24 09:13:29 +00:00
ChangeLog
git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 04:26:26 +00:00
ChangeLog.html
Update repo to 1.4.0 beta 2
2006-07-18 21:08:38 +00:00
eduke32.sln
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
eduke32.vcxproj
RENDERTYPE=SDL on Windows, part 2.
2012-11-25 04:26:37 +00:00
eduke32.vcxproj.filters
Remove the xdelta3 files from the VS2010 project, too
2012-11-16 16:41:04 +00:00
eduke32.vcxproj.user
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
MakeDistributions
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
Makefile
Makefiles: Replace all "ifeq ($(PLATFORM),LINUX)" with "ifeq ($(SUBPLATFORM),LINUX)" and set SUBPLATFORM=LINUX when PLATFORM equals LINUX, DINGOO, GCW, or CAANOO.
2012-12-13 02:32:59 +00:00
Makefile.common
Makefiles: Replace all "ifeq ($(PLATFORM),LINUX)" with "ifeq ($(SUBPLATFORM),LINUX)" and set SUBPLATFORM=LINUX when PLATFORM equals LINUX, DINGOO, GCW, or CAANOO.
2012-12-13 02:32:59 +00:00
Makefile.deps
Remove xdelta3 since it doesn't fit in with our current networking plans anymore
2012-11-16 15:40:28 +00:00
Makefile.msvc
Remove xdelta3 since it doesn't fit in with our current networking plans anymore
2012-11-16 15:40:28 +00:00
osxbuild.sh
Restructure so that everything packaged in a release build is stored in the package folder, instead of maintaining a list.
2012-11-26 08:23:20 +00:00
wiibuild.bat
Restructure so that everything packaged in a release build is stored in the package folder, instead of maintaining a list.
2012-11-26 08:23:20 +00:00