mirror of
https://github.com/ZDoom/Raze.git
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82057bcd5a
This compiles but doesn't run.
153 lines
4.3 KiB
C
153 lines
4.3 KiB
C
/*
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** g_level.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __G_LEVEL_H__
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#define __G_LEVEL_H__
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#include "autosegs.h"
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#include "vectors.h"
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#include "sc_man.h"
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#include "actorinfo.h"
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struct SpawnRec
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{
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PClassActor* cls;
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FTextureID basetex, brokentex;
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FSoundID breaksound;
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int8_t fullbright, clipdist;
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int16_t flags;
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};
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using SpawnMap = TMap<int, SpawnRec>;
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inline SpawnMap spawnMap;
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inline PClassActor* GetSpawnType(int spawnnum)
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{
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auto info = spawnMap.CheckKey(spawnnum);
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if (info)
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{
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return static_cast<PClassActor*>(info->cls);
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}
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return nullptr;
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}
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inline void insertSpawnType(int typenum, const SpawnRec& entry)
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{
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spawnMap.Insert(typenum, entry);
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if (!entry.basetex.isValid()) entry.cls->ActorInfo()->TypeNum = typenum;
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}
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struct BreakWallRec
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{
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FTextureID brokentex;
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FSoundID breaksound;
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VMFunction* handler;
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int flags;
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};
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using BreakWallMap = TMap<int, BreakWallRec>;
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inline BreakWallMap breakWallMap;
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inline BreakWallMap breakCeilingMap;
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struct FMapInfoParser
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{
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FScanner sc;
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bool Internal;
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MapRecord* defaultinfoptr;
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FMapInfoParser(FScanner* parent = nullptr)
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: sc(parent? &parent->GetSymbols() : nullptr)
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{
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}
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bool CheckLegacyMapDefinition(FString& mapname);
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bool ParseLookupName(FString &dest);
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void ParseMusic(FString &name, int &order);
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void ParseLumpOrTextureName(FString &name);
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void ParseCutscene(CutsceneDef& cdef);
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void ParseCluster();
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void ParseMapName(FString &mapname);
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MapRecord *ParseMapHeader(MapRecord &defaultinfo);
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void ParseMapDefinition(MapRecord &leveldef);
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void ParseEpisodeInfo ();
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void ParseCutsceneInfo();
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void ParseGameInfo();
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void ParseSpawnClasses();
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void ParseBreakWall();
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void ParseBreakCeiling();
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void ParseTextureFlags();
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void ParseSurfaceTypes();
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void ParseSwitches();
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void ParseConstants();
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void ParseMapInfo (int lump, MapRecord &gamedefaults, MapRecord &defaultinfo);
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void ParseOpenBrace();
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bool ParseCloseBrace();
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bool CheckAssign();
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void ParseAssign();
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void MustParseAssign();
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void ParseComma();
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bool CheckNumber();
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bool CheckFloat();
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void SkipToNext();
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void CheckEndOfFile(const char *block);
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};
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#if defined(_MSC_VER)
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#pragma section(SECTION_YREG,read)
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#define MSVC_YSEG __declspec(allocate(SECTION_YREG))
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#define GCC_YSEG
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#else
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#define MSVC_YSEG
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#define GCC_YSEG __attribute__((section(SECTION_YREG))) __attribute__((used))
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#endif
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#define DEFINE_MAP_OPTION(name, old) \
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static void MapOptHandler_##name(FMapInfoParser &parse, MapRecord *info); \
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static FMapOptInfo MapOpt_##name = \
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{ #name, MapOptHandler_##name, old }; \
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MSVC_YSEG FMapOptInfo *mapopt_##name GCC_YSEG = &MapOpt_##name; \
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static void MapOptHandler_##name(FMapInfoParser &parse, MapRecord *info)
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struct FMapOptInfo
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{
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const char *name;
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void (*handler) (FMapInfoParser &parse, MapRecord *levelinfo);
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bool old;
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};
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void G_ParseMapInfo();
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#endif //__G_LEVEL_H__
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