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enet
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jaudiolib
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Update our prebuilt MinGW libogg/libvorbis/libvorbisfile to the newest versions, courtesy of forum user LeoD
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2012-07-06 18:40:54 +00:00 |
jmact
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control layer: comment out some unused functions and stuff.
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2012-08-20 21:24:54 +00:00 |
lunatic
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Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values.
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2012-09-02 14:09:49 +00:00 |
misc
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xdelta3
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Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT.
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2012-06-03 19:20:32 +00:00 |
_functio.h
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Wii: Minor adjustments to the joystick defaults for the Classic Controller.
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2012-07-05 17:55:44 +00:00 |
_midi.h
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_rts.h
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actors.c
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Rename a couple functions local to actors.c, remove IFHITSECT macro. This is mostly a test commit to make sure our CIA.vc script is properly updated now.
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2012-09-02 14:30:32 +00:00 |
actors.h
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Lunatic: clean up handing of ac/mv internally, add control module.
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2012-08-06 20:00:29 +00:00 |
anim.c
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Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
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2012-09-05 17:25:34 +00:00 |
anim.h
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animvpx.c
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VP8: clamp GL texture to edge if possible, preventing potential stray lines
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2012-07-13 18:21:00 +00:00 |
animvpx.h
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VP8: collect times while playing the video and print a summary to the log afterwards.
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2012-07-13 18:20:55 +00:00 |
astub.c
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Remove some #if 0 blocks that are probably of no interest any more.
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2012-09-02 14:00:58 +00:00 |
common.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
common_game.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
config.c
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On Linux build without startup GUI, don't save ModDir to config.
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2012-08-24 18:55:06 +00:00 |
config.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
demo.c
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demo.c: minor cleanup; comment the G_PlaybackDemo() a little.
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2012-09-08 22:18:22 +00:00 |
demo.h
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demo.c: minor cleanup; comment the G_PlaybackDemo() a little.
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2012-09-08 22:18:22 +00:00 |
duke3d.h
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Make DukePlayer_t's transporter_hold an int16_t again.
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2012-07-25 18:56:11 +00:00 |
function.h
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game.c
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Fix entering the game from within a demo, but don't enable it.
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2012-09-08 22:18:26 +00:00 |
game.h
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Use Bstrncpyz in 1 place; fix displaying err msg if write-opening savegame fails
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2012-09-05 17:25:40 +00:00 |
gamedef.c
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Use Bstrncpyz in 1 place; fix displaying err msg if write-opening savegame fails
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2012-09-05 17:25:40 +00:00 |
gamedef.h
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamedefs.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
gameexec.c
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gameexec.h
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamestructures.c
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamevars.c
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamevars.h
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Fix gamearrays on 64-bit platforms.
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2012-05-25 15:23:48 +00:00 |
global.c
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
global.h
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
GNU.TXT
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grpscan.c
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Remove some unneeded NULL checks.
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2012-09-02 13:57:39 +00:00 |
grpscan.h
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input.c
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Clean up a couple of rotatesprite uses.
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2012-08-19 12:56:51 +00:00 |
input.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
keys.h
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m32def.c
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Remove some #if 0 blocks that are probably of no interest any more.
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2012-09-02 14:00:58 +00:00 |
m32def.h
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m32exec.c
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Remove some #if 0 blocks that are probably of no interest any more.
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2012-09-02 14:00:58 +00:00 |
m32structures.c
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m32vars.c
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Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
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2012-08-06 20:00:35 +00:00 |
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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Factor out some repeated code into G_{Load,Save}PlayerMaybeMulti.
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2012-09-05 17:25:43 +00:00 |
menus.h
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midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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This should fix the "assignment discards 'const' qualifier" warning in music.c.
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2012-07-09 19:00:23 +00:00 |
names.h
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namesdyn.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
namesdyn.h
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net.c
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Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
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2012-09-05 17:25:34 +00:00 |
net.h
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
old.diff
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osdcmds.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
osdcmds.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
osdfuncs.c
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Clean up a couple of rotatesprite uses.
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2012-08-19 12:56:51 +00:00 |
osdfuncs.h
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player.c
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Clean up A_FindPlayer(), constify some function args, some 0x7fffffff->INT32_MAX
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2012-09-02 14:04:16 +00:00 |
player.h
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Remove commented out AI Duke opponent code.
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2012-09-02 14:02:04 +00:00 |
premap.c
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Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
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2012-09-05 17:25:34 +00:00 |
premap.h
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quotes.h
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rev.h
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rts.c
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Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
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2012-06-27 17:45:52 +00:00 |
rts.h
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savegame.c
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Factor out some repeated code into G_{Load,Save}PlayerMaybeMulti.
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2012-09-05 17:25:43 +00:00 |
savegame.h
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Factor out some repeated code into G_{Load,Save}PlayerMaybeMulti.
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2012-09-05 17:25:43 +00:00 |
sdlmusic.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
sector.c
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Clean up A_FindPlayer(), constify some function args, some 0x7fffffff->INT32_MAX
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2012-09-02 14:04:16 +00:00 |
sector.h
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Clean up A_FindPlayer(), constify some function args, some 0x7fffffff->INT32_MAX
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2012-09-02 14:04:16 +00:00 |
soundefs.h
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sounds.c
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Pack how many players fake multi was started with into g_fakeMultiMode.
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2012-08-22 22:51:38 +00:00 |
sounds.h
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First round of sounds.c cleanup, no functional changes.
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2012-08-13 18:25:48 +00:00 |
sounds_mapster32.c
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sounds_mapster32.h
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standard.h
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startgtk.game.c
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The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
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2012-06-03 16:09:33 +00:00 |
startwin.game.c
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The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
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2012-06-03 16:09:33 +00:00 |
startwin.game.h
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winbits.c
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