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20 lines
441 B
C++
20 lines
441 B
C++
#pragma once
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#include "base_sysfb.h"
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class SystemGLFrameBuffer : public SystemBaseFrameBuffer
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{
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typedef SystemBaseFrameBuffer Super;
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public:
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SystemGLFrameBuffer() {}
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// Actually, hMonitor is a HMONITOR, but it's passed as a void * as there
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// look to be some cross-platform bits in the way.
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SystemGLFrameBuffer(void *hMonitor, bool fullscreen);
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void SetVSync (bool vsync);
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void SwapBuffers();
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protected:
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int SwapInterval;
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};
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