mirror of
https://github.com/ZDoom/Raze.git
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fb985d2503
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130 lines
3.4 KiB
CMake
130 lines
3.4 KiB
CMake
cmake_minimum_required( VERSION 3.1.0 )
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require_stricmp()
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require_strnicmp()
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# Build does not work with signed chars!
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if (MSVC)
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
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else()
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -funsigned-char -Wno-missing-braces -Wno-char-subscripts -Wno-unused-variable" )
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endif()
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include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" )
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if (WIN32)
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include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx")
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else ()
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include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}")
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endif()
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/..
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${CMAKE_CURRENT_SOURCE_DIR}/../build/include
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${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
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${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
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${CMAKE_CURRENT_SOURCE_DIR}/../common
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${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
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${CMAKE_CURRENT_SOURCE_DIR}/../common/console
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${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
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${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
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${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
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${CMAKE_CURRENT_SOURCE_DIR}/../common/music
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${CMAKE_CURRENT_SOURCE_DIR}/../common/input
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${CMAKE_CURRENT_SOURCE_DIR}/../platform
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl_load
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/system
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/renderer
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/shaders
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/data
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/postprocessing
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/utility
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering
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)
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#set( NOT_COMPILED_SOURCE_FILES
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# src/gamestructures.cpp
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#)
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#set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
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set( PCH_SOURCES
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src/aistuff.cpp
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src/anims.cpp
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src/anubis.cpp
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src/bubbles.cpp
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src/bullet.cpp
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src/cd.cpp
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src/enginesubs.cpp
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src/exhumed.cpp
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src/fish.cpp
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src/grenade.cpp
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src/gun.cpp
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src/init.cpp
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src/input.cpp
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src/items.cpp
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src/lavadude.cpp
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src/light.cpp
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src/lighting.cpp
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src/lion.cpp
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src/main.cpp
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src/map.cpp
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src/menu.cpp
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src/mono.cpp
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src/move.cpp
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src/movie.cpp
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src/mummy.cpp
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src/network.cpp
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src/object.cpp
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src/osdcmds.cpp
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src/paul.cpp
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src/player.cpp
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src/queen.cpp
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src/ra.cpp
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src/random.cpp
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src/rat.cpp
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src/record.cpp
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src/rex.cpp
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src/roach.cpp
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src/runlist.cpp
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src/save.cpp
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src/scorp.cpp
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src/sequence.cpp
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src/serial.cpp
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src/set.cpp
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src/snake.cpp
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src/sound.cpp
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src/spider.cpp
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src/status.cpp
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src/stream.cpp
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src/switch.cpp
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src/text2.cpp
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src/timer.cpp
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src/trigdat.cpp
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src/view.cpp
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src/wasp.cpp
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src/d_menu.cpp
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)
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if( MSVC )
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enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
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# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
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# All other code should stay with signed chars. What a mess... :(
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#set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" )
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else()
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# Temporary solution for compilers other than MSVC
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set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
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endif()
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file( GLOB HEADER_FILES
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src/*.h
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)
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add_library( exhumed STATIC
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${HEADER_FILES}
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${PCH_SOURCES}
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#${NOT_COMPILED_SOURCE_FILES}
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)
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