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https://github.com/ZDoom/Raze.git
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79 lines
No EOL
1.6 KiB
C
79 lines
No EOL
1.6 KiB
C
#pragma once
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#include "gstrings.h"
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#include "cmdlib.h"
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#include "quotemgr.h"
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#ifdef GetMessage
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#undef GetMessage // Windows strikes...
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#endif
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// Localization capable replacement of the game specific solutions.
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inline void MakeStringLocalizable(FString "e)
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{
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// Only prepend a quote if the string is localizable.
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if (quote.Len() > 0 && quote[0] != '$' && GStrings[quote]) quote.Insert(0, "$");
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}
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enum
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{
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MI_FORCEEOG = 1,
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};
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struct MapRecord
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{
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int parTime = -1;
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int designerTime = -1;
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FString fileName;
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FString labelName;
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FString name;
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FString music;
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int cdSongId = -1;
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int flags = 0;
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// The rest is only used by Blood
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int nextLevel = -1;
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int nextSecret = -1;
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int messageStart = 0; // messages are stored in the quote array to reduce clutter.
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FString author;
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int8_t fog = -1, weather = -1; // Blood defines these but they aren't used.
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const char *DisplayName()
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{
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if (name.IsEmpty()) return labelName;
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return GStrings.localize(name);
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}
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void SetName(const char *n)
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{
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name = n;
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MakeStringLocalizable(name);
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}
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void SetFileName(const char* n)
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{
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fileName = n;
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labelName = ExtractFileBase(n);
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}
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const char* GetMessage(int num)
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{
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return quoteMgr.GetQuote(messageStart + num);
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}
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};
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extern MapRecord mapList[512];
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extern MapRecord userMapRecord;
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extern MapRecord *currentLevel;
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extern MapRecord* lastLevel;
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inline void InitRREndMap()
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{
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// RR defines its end map ad-hoc so give it a proper entry to reference (the last one in episode 2 because it needs to be in Ep. 2.)
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mapList[127].SetName("$TXT_CLOSEENCOUNTERS");
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mapList[127].SetFileName("endgame.map");
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}
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enum
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{
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RRENDSLOT = 127
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}; |