raze/polymer/eduke32/Windows/include
hendricks266 9fcba228b1 Build tweaks:
Set up the use of {Windows,Apple}/{include,lib} regardless of feature toggles in Makefile.common using $(abspath ) in reference to the directory Makefile.common is in.
Add the three DirectX headers that are actually used to the repo. (from: http://alleg.sourceforge.net/files/dx9mgw.zip)
Since current MinGW versions include DirectX libs (for dynamic linking), remove "-L$(DXROOT)/lib".
The DirectX headers are no longer a separate dependency for building.
Add $(SDLROOT_OVERRIDE). $(SDLROOT) only functions for Windows and Mac OS X.
Factor handling of $(DXROOT_OVERRIDE) and $(SDLROOT_OVERRIDE) into Makefile.shared using $(abspath ).

git-svn-id: https://svn.eduke32.com/eduke32@3275 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:34:30 +00:00
..
vpx Update LibVPX prebuilt library and headers to git commit 3eb4143fc3381497128d. 2012-07-13 18:20:52 +00:00
ddraw.h Build tweaks: 2012-12-13 02:34:30 +00:00
dinput.h Build tweaks: 2012-12-13 02:34:30 +00:00
dsound.h Build tweaks: 2012-12-13 02:34:30 +00:00
png.h Add custom-built lean zlib and libpng and enable PNG screenshots on Windows. 2012-07-20 21:57:53 +00:00
pngconf.h Add custom-built lean zlib and libpng and enable PNG screenshots on Windows. 2012-07-20 21:57:53 +00:00
pnglibconf.h Add custom-built lean zlib and libpng and enable PNG screenshots on Windows. 2012-07-20 21:57:53 +00:00