raze/polymer/eduke32/source/testgame
hendricks266 aa89d88569 Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic).
Also, m32exec should not directly touch audiolib. Only sounds_mapster32.c should interacti with it. KenBuild and its editor do not link to audiolib.

git-svn-id: https://svn.eduke32.com/eduke32@5989 1a8010ca-5511-0410-912e-c29ae57300e0
2017-01-05 05:29:25 +00:00
..
rsrc Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
src Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
buildlic.txt Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00