Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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terminx 9f3cf8002b Slightly revise multivoc locking logic
git-svn-id: https://svn.eduke32.com/eduke32@7306 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:22:02 +00:00
jit
package Don't apply weapon shade interpolation to the shrinker/expander crystal at all. 2018-03-22 04:48:41 +00:00
platform Update libcompat-to-msvc.a for 32-bit so we can link against SDL 2.0.9 2018-11-18 18:13:40 +00:00
source Slightly revise multivoc locking logic 2019-01-12 00:22:02 +00:00
.gitignore
_clang-format Set AllowShortCaseLabelsOnASingleLine to false and AlignAfterOpenBracket to Align in _clang-format 2018-12-15 01:37:24 +00:00
Android.mk Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays. 2017-06-25 11:24:34 +00:00
Common.mak Re-enable -fno-strict-aliasing because apparently many versions of GCC across many platforms are still producing warning spew without it 2018-12-21 01:12:53 +00:00
GNUmakefile Move the LZW compression functions out of cache1d.cpp into their own object, klzw.cpp. 2018-11-05 07:28:07 +00:00