raze/source/common/rendering
Christoph Oelckers 406cb04952 address a few more issues found by static analysis
* mark move constructors and operators noexcept.
* eliminate large stack allocations in several places.
* some incorrect checks for Windows handles.
2024-01-06 12:25:16 +01:00
..
gl Backend update from GZDoom. 2024-01-05 17:08:47 +01:00
gl_load address a few more issues found by static analysis 2024-01-06 12:25:16 +01:00
gles filesystem update from GZDoom. 2023-12-17 12:48:03 +01:00
hwrenderer converted files to UTF-8 2024-01-04 18:29:28 +01:00
vulkan Backend update from GZDoom. 2024-01-05 17:08:47 +01:00
i_modelvertexbuffer.h - backend update from GZDoom without adapting other code. 2023-08-19 16:59:05 +02:00
i_video.h - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
r_thread.cpp - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
r_thread.h - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
r_videoscale.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
r_videoscale.h - updated common code. 2020-05-30 22:28:24 +02:00
v_framebuffer.cpp - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
v_video.cpp minor backend update. 2023-12-28 21:12:24 +01:00
v_video.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00