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enet
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eobj
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eobj_win
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jaudiolib
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multivoc.c: use a local variable instead of a file-scope one used locally.
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2013-11-28 21:18:09 +00:00 |
jmact
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Revert "Move CONTROL_ProcessBinds() to CONTROL_GetInput()." [r3981]
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2013-10-11 13:43:39 +00:00 |
lunatic
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Lunatic: add "for s, what in sectorsofbunch(bunchnum, gv.BOTH_CF)" iterator.
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2013-12-12 19:22:14 +00:00 |
misc
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obj
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obj_win
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util
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_functio.h
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_midi.h
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_rts.h
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actors.c
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In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x".
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2013-11-04 18:21:07 +00:00 |
actors.h
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actors_inline.c
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actors_inline.h
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anim.c
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anim.h
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animvpx.c
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animvpx.h
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astub.c
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a.m32: add [']+[F] menu function setting xvel=1 on all sel. wall/floor sprites.
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2013-11-19 19:00:02 +00:00 |
common.c
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Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
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2013-11-03 04:02:23 +00:00 |
common_game.h
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Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
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2013-11-03 04:02:23 +00:00 |
config.c
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config.h
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demo.c
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For demos, make savehead.savename[] carry the SVN revision number.
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2013-11-04 18:21:09 +00:00 |
demo.h
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duke3d.h
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Do not consider system gamearrays for updating from demos.
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2013-12-06 18:56:39 +00:00 |
function.h
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game.c
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Guard a sprite/actor access with sector[].hitag as index from OOB.
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2013-12-01 18:27:52 +00:00 |
game.h
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Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
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2013-11-03 04:02:23 +00:00 |
game_inline.c
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game_inline.h
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gamedef.c
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CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
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2013-11-11 16:48:17 +00:00 |
gamedef.h
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CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
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2013-11-11 16:48:17 +00:00 |
gamedefs.h
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gameexec.c
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In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x".
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2013-11-04 18:21:07 +00:00 |
gameexec.h
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GameListSource.game.h
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GameListSource.game.m
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gamestructures.c
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CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
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2013-11-11 16:48:17 +00:00 |
gamevars.c
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Do not consider system gamearrays for updating from demos.
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2013-12-06 18:56:39 +00:00 |
gamevars.h
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global.c
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global.h
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GNU.TXT
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GrpFile.game.h
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GrpFile.game.m
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grpscan.c
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grpscan.h
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input.c
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input.h
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keys.h
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m32def.c
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m32script: fix parsing negated labels, getnumber* with neg. 'max'.
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2013-12-11 21:23:47 +00:00 |
m32def.h
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m32exec.c
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m32script: fix parsing negated labels, getnumber* with neg. 'max'.
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2013-12-11 21:23:47 +00:00 |
m32structures.c
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m32vars.c
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m32script: fix parsing negated labels, getnumber* with neg. 'max'.
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2013-12-11 21:23:47 +00:00 |
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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LunaCON: add a couple of userdefs members, fix tsprite's sectnum for writing.
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2013-11-12 21:03:16 +00:00 |
menus.h
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midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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Fix the long-standing trivial warnings in net.c.
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2013-10-07 10:03:23 +00:00 |
net.h
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old.diff
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osdcmds.c
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Lunatic: add 'lua' OSD command, permitting to execute arbitrary code.
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2013-11-04 22:56:03 +00:00 |
osdcmds.h
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osdfuncs.c
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OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal().
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2013-11-04 22:56:08 +00:00 |
osdfuncs.h
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player.c
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Guard a sprite/actor access with sector[].hitag as index from OOB.
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2013-12-01 18:27:52 +00:00 |
player.h
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premap.c
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LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
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2013-10-27 21:12:22 +00:00 |
premap.h
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quotes.h
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rev.h
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rts.c
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rts.h
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savegame.c
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Do not consider system gamearrays for updating from demos.
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2013-12-06 18:56:39 +00:00 |
savegame.h
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LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
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2013-10-27 21:12:22 +00:00 |
sdlmusic.c
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sdlmusic.c: disable FORK_EXEC_MIDI.
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2013-11-16 18:47:23 +00:00 |
sector.c
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In P_HandleSharedKeys(), clean up weapon index bound checking.
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2013-11-28 21:18:05 +00:00 |
sector.h
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In G_SaveMapState, fix 1024-byte write beyond array bound on 64-bit platforms.
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2013-10-28 21:26:32 +00:00 |
sector_inline.c
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sector_inline.h
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soundefs.h
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sounds.c
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Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
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2013-10-07 10:05:03 +00:00 |
sounds.h
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Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
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2013-09-08 20:18:56 +00:00 |
sounds_common.h
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Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
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2013-09-08 20:18:56 +00:00 |
sounds_mapster32.c
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Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
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2013-10-07 10:05:03 +00:00 |
sounds_mapster32.h
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Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
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2013-09-08 20:18:56 +00:00 |
soundsdyn.c
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soundsdyn.h
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standard.h
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startgtk.game.c
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startosx.game.m
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startwin.game.c
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Windows startup window tweaks:
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2013-10-07 10:05:41 +00:00 |
startwin.game.h
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winbits.c
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