raze/polymer/eduke32/source
2013-12-12 19:22:14 +00:00
..
enet
eobj
eobj_win
jaudiolib multivoc.c: use a local variable instead of a file-scope one used locally. 2013-11-28 21:18:09 +00:00
jmact Revert "Move CONTROL_ProcessBinds() to CONTROL_GetInput()." [r3981] 2013-10-11 13:43:39 +00:00
lunatic Lunatic: add "for s, what in sectorsofbunch(bunchnum, gv.BOTH_CF)" iterator. 2013-12-12 19:22:14 +00:00
misc
obj
obj_win
util
_functio.h
_midi.h
_rts.h
actors.c In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x". 2013-11-04 18:21:07 +00:00
actors.h
actors_inline.c
actors_inline.h
anim.c
anim.h
animvpx.c
animvpx.h
astub.c a.m32: add [']+[F] menu function setting xvel=1 on all sel. wall/floor sprites. 2013-11-19 19:00:02 +00:00
common.c Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly. 2013-11-03 04:02:23 +00:00
common_game.h Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly. 2013-11-03 04:02:23 +00:00
config.c
config.h
demo.c For demos, make savehead.savename[] carry the SVN revision number. 2013-11-04 18:21:09 +00:00
demo.h
duke3d.h Do not consider system gamearrays for updating from demos. 2013-12-06 18:56:39 +00:00
function.h
game.c Guard a sprite/actor access with sector[].hitag as index from OOB. 2013-12-01 18:27:52 +00:00
game.h Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly. 2013-11-03 04:02:23 +00:00
game_inline.c
game_inline.h
gamedef.c CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid. 2013-11-11 16:48:17 +00:00
gamedef.h CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid. 2013-11-11 16:48:17 +00:00
gamedefs.h
gameexec.c In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x". 2013-11-04 18:21:07 +00:00
gameexec.h
GameListSource.game.h
GameListSource.game.m
gamestructures.c CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid. 2013-11-11 16:48:17 +00:00
gamevars.c Do not consider system gamearrays for updating from demos. 2013-12-06 18:56:39 +00:00
gamevars.h
global.c
global.h
GNU.TXT
GrpFile.game.h
GrpFile.game.m
grpscan.c
grpscan.h
input.c
input.h
keys.h
m32def.c m32script: fix parsing negated labels, getnumber* with neg. 'max'. 2013-12-11 21:23:47 +00:00
m32def.h
m32exec.c m32script: fix parsing negated labels, getnumber* with neg. 'max'. 2013-12-11 21:23:47 +00:00
m32structures.c
m32vars.c m32script: fix parsing negated labels, getnumber* with neg. 'max'. 2013-12-11 21:23:47 +00:00
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c LunaCON: add a couple of userdefs members, fix tsprite's sectnum for writing. 2013-11-12 21:03:16 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c Fix the long-standing trivial warnings in net.c. 2013-10-07 10:03:23 +00:00
net.h
old.diff
osdcmds.c Lunatic: add 'lua' OSD command, permitting to execute arbitrary code. 2013-11-04 22:56:03 +00:00
osdcmds.h
osdfuncs.c OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal(). 2013-11-04 22:56:08 +00:00
osdfuncs.h
player.c Guard a sprite/actor access with sector[].hitag as index from OOB. 2013-12-01 18:27:52 +00:00
player.h
premap.c LunaCON: very primitive gamevar handling logic for {save,load}mapstate. 2013-10-27 21:12:22 +00:00
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c Do not consider system gamearrays for updating from demos. 2013-12-06 18:56:39 +00:00
savegame.h LunaCON: very primitive gamevar handling logic for {save,load}mapstate. 2013-10-27 21:12:22 +00:00
sdlmusic.c sdlmusic.c: disable FORK_EXEC_MIDI. 2013-11-16 18:47:23 +00:00
sector.c In P_HandleSharedKeys(), clean up weapon index bound checking. 2013-11-28 21:18:05 +00:00
sector.h In G_SaveMapState, fix 1024-byte write beyond array bound on 64-bit platforms. 2013-10-28 21:26:32 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
sounds.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sounds_common.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sounds_mapster32.c Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
sounds_mapster32.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
soundsdyn.c
soundsdyn.h
standard.h
startgtk.game.c
startosx.game.m
startwin.game.c Windows startup window tweaks: 2013-10-07 10:05:41 +00:00
startwin.game.h
winbits.c