raze/polymer/eduke32/source
terminx 9dbba623b8 New errors for when someone tries to use "define" to give something the same name as a gamevar
Some constantly used loops in the compiler have also been flipped around for faster execution.  Seems to speed up CON compilation a little bit.


git-svn-id: https://svn.eduke32.com/eduke32@1004 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 07:32:15 +00:00
..
jaudiolib Fix sound system restart crash with high res music pack 2008-08-22 23:10:54 +00:00
jmact Line numbering stuff... this still needs work 2008-08-16 07:53:29 +00:00
misc Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c. 2008-08-19 13:26:56 +00:00
_functio.h
_rts.h
actors.c git-svn-id: https://svn.eduke32.com/eduke32@962 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-10 13:13:24 +00:00
anim.c
astub.c New errors for when someone tries to use "define" to give something the same name as a gamevar 2008-08-23 07:32:15 +00:00
config.c Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first. 2008-08-20 08:39:07 +00:00
config.h
duke3d.h Use mod_dir for savegames 2008-08-20 09:27:17 +00:00
funct.h Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first. 2008-08-20 08:39:07 +00:00
function.h
game.c New errors for when someone tries to use "define" to give something the same name as a gamevar 2008-08-23 07:32:15 +00:00
gamedef.c New errors for when someone tries to use "define" to give something the same name as a gamevar 2008-08-23 07:32:15 +00:00
gamedef.h New errors for when someone tries to use "define" to give something the same name as a gamevar 2008-08-23 07:32:15 +00:00
gamedefs.h
gameexec.c Revert commit 999 by hnt_ts 2008-08-23 01:21:17 +00:00
gamevars.c Beginnings of support for selecting mods in the startup window... win32 only for now 2008-08-17 09:01:31 +00:00
global.c git-svn-id: https://svn.eduke32.com/eduke32@933 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-06 11:50:34 +00:00
GNU.TXT
grpscan.c Fix sound system restart crash with high res music pack 2008-08-22 23:10:54 +00:00
grpscan.h
keys.h
mapster32.h git-svn-id: https://svn.eduke32.com/eduke32@956 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-09 22:02:57 +00:00
mdump.cpp git-svn-id: https://svn.eduke32.com/eduke32@933 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-06 11:50:34 +00:00
mdump.h
menus.c Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c. 2008-08-19 13:26:56 +00:00
names.h
namesdyn.c
namesdyn.h
osdcmds.c git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-22 04:26:26 +00:00
osdcmds.h Menu slider for map ambient light level 2008-07-27 21:33:28 +00:00
osdfuncs.c git-svn-id: https://svn.eduke32.com/eduke32@969 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-11 23:22:29 +00:00
osdfuncs.h r_cullobstructedmodels 2: only cull if model texture has alpha 2008-07-26 07:20:57 +00:00
player.c Fixes (?) the issue with the player dying when falling into water sometimes. I don't know what the significance of this check is -- it looks like a typo. 2008-08-23 00:42:16 +00:00
premap.c Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first. 2008-08-20 08:39:07 +00:00
rts.c Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first. 2008-08-20 08:39:07 +00:00
rts.h
savegame.c Oops 2008-08-20 09:38:36 +00:00
sector.c Fixes (?) the issue with the player dying when falling into water sometimes. I don't know what the significance of this check is -- it looks like a typo. 2008-08-23 00:42:16 +00:00
soundefs.h
sounds.c Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first. 2008-08-20 08:39:07 +00:00
sounds.h
startgtk.game.c
startwin.game.c Use mod_dir for savegames 2008-08-20 09:27:17 +00:00
startwin.game.h Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c. 2008-08-19 13:26:56 +00:00
testcd.c
winbits.c
wrapper.c