mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-24 21:11:26 +00:00
271 lines
7.5 KiB
Text
271 lines
7.5 KiB
Text
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DRealmsScreen : SkippableScreenJob
|
|
{
|
|
void Init()
|
|
{
|
|
Super.Init(fadein | fadeout);
|
|
}
|
|
|
|
override void Start()
|
|
{
|
|
Duke.PlaySpecialMusic(Duke.MUS_INTRO);
|
|
}
|
|
|
|
override void OnTick()
|
|
{
|
|
if (ticks >= 7 * GameTicRate) jobstate = finished;
|
|
}
|
|
|
|
override void Draw(double smoothratio)
|
|
{
|
|
let tex = TexMan.CheckForTexture("DREALMS");
|
|
int translation = TexMan.UseGamePalette(tex)? Translation.MakeID(Translation_BasePalette, Duke.DREALMSPAL) : 0;
|
|
|
|
screen.ClearScreen();
|
|
screen.DrawTexture(tex, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class TitleScreen : SkippableScreenJob
|
|
{
|
|
int soundanm;
|
|
|
|
void Init()
|
|
{
|
|
Super.Init(fadein | fadeout);
|
|
soundanm = 0;
|
|
}
|
|
|
|
override void Start()
|
|
{
|
|
if (Build.isNam() || userConfig.nologo) Duke.PlaySpecialMusic(Duke.MUS_INTRO);
|
|
}
|
|
|
|
override void OnTick()
|
|
{
|
|
int clock = ticks * 120 / GameTicRate;
|
|
if (soundanm == 0 && clock >= 120 && clock < 120 + 60)
|
|
{
|
|
soundanm = 1;
|
|
Duke.PlaySound(DukeSnd.PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
|
}
|
|
if (soundanm == 1 && clock > 220 && clock < (220 + 30))
|
|
{
|
|
soundanm = 2;
|
|
Duke.PlaySound(DukeSnd.PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
|
}
|
|
if (soundanm == 2 && clock >= 280 && clock < 395)
|
|
{
|
|
soundanm = 3;
|
|
if (Build.isPlutoPak()) Duke.PlaySound(DukeSnd.FLY_BY, CHAN_AUTO, CHANF_UI);
|
|
}
|
|
else if (soundanm == 3 && clock >= 395)
|
|
{
|
|
soundanm = 4;
|
|
if (Build.isPlutoPak()) Duke.PlaySound(DukeSnd.PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
|
}
|
|
|
|
if (clock > (860 + 120))
|
|
{
|
|
jobstate = finished;
|
|
}
|
|
}
|
|
|
|
override void Draw(double smoothratio)
|
|
{
|
|
int clock = (ticks + smoothratio) * 120 / GameTicRate;
|
|
int etrans = Translation.MakeID(Translation_BasePalette, Duke.TITLEPAL);
|
|
|
|
screen.ClearScreen();
|
|
|
|
// Only translate if the image depends on the global palette.
|
|
let tex = TexMan.CheckForTexture("BETASCREEN");
|
|
int trans = TexMan.UseGamePalette(tex)? etrans : 0;
|
|
screen.DrawTexture(tex, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, trans, DTA_LegacyRenderStyle, STYLE_Normal);
|
|
|
|
double scale = clamp(clock - 120, 0, 60) / 64.;
|
|
if (scale > 0.)
|
|
{
|
|
let tex = TexMan.CheckForTexture("DUKENUKEM");
|
|
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
|
|
|
|
screen.DrawTexture(tex, true, 160, 104, DTA_FullscreenScale, FSMode_Fit320x200,
|
|
DTA_CenterOffsetRel, true, DTA_TranslationIndex, trans, DTA_ScaleX, scale, DTA_ScaleY, scale);
|
|
}
|
|
|
|
scale = clamp(clock - 220, 0, 30) / 32.;
|
|
if (scale > 0.)
|
|
{
|
|
let tex = TexMan.CheckForTexture("THREEDEE");
|
|
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
|
|
|
|
screen.DrawTexture(tex, true, 160, 129, DTA_FullscreenScale, FSMode_Fit320x200,
|
|
DTA_CenterOffsetRel, true, DTA_TranslationIndex, trans, DTA_ScaleX, scale, DTA_ScaleY, scale);
|
|
}
|
|
|
|
if (Build.isPlutoPak())
|
|
{
|
|
scale = (410 - clamp(clock, 280, 395)) / 16.;
|
|
if (scale > 0. && clock > 280)
|
|
{
|
|
let tex = TexMan.CheckForTexture("TITLEPLUTOPAKSPRITE");
|
|
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
|
|
|
|
screen.DrawTexture(tex, true, 160, 151, DTA_FullscreenScale, FSMode_Fit320x200,
|
|
DTA_CenterOffsetRel, true, DTA_TranslationIndex, trans, DTA_ScaleX, scale, DTA_ScaleY, scale);
|
|
}
|
|
}
|
|
}
|
|
|
|
override void OnDestroy()
|
|
{
|
|
Duke.PlaySound(DukeSnd.NITEVISION_ONOFF, CHAN_AUTO, CHANF_UI);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class Episode1End1 : SkippableScreenJob
|
|
{
|
|
int bonuscnt;
|
|
TextureID bossani;
|
|
TextureID breatheani;
|
|
bool breathebg;
|
|
|
|
const breathe_x = 176;
|
|
const breathe_y = 59;
|
|
const boss_x = 86;
|
|
const boss_y = 59;
|
|
|
|
void Init()
|
|
{
|
|
bonuscnt = 0;
|
|
breathebg = false;
|
|
bossani.SetInvalid();
|
|
breatheani.SetInvalid();
|
|
Super.Init(fadein | fadeout);
|
|
}
|
|
|
|
|
|
override void OnTick()
|
|
{
|
|
static const int breathe_time[] = { 0, 30, 60, 90 };
|
|
static const int breathe_time2[] = { 30, 60, 90, 120 };
|
|
static const String breathe_tile[] = { "VICTORY2", "VICTORY3", "VICTORY2", "" };
|
|
|
|
static const int boss_time[] = { 0, 220, 260, 290, 320, 350, 350 };
|
|
static const int boss_time2[] = { 120, 260, 290, 320, 350, 380, 380 };
|
|
static const String boss_tile[] = { "VICTORY4", "VICTORY5", "VICTORY6", "VICTORY7", "VICTORY8", "VICTORY9", "VICTORY9" };
|
|
|
|
int currentclock = ticks * 120 / GameTicRate;
|
|
|
|
bossani.SetInvalid();
|
|
breathebg = false;
|
|
breatheani.SetInvalid();
|
|
|
|
// boss
|
|
if (currentclock > 390 && currentclock < 780)
|
|
{
|
|
for (int t = 0, tt = 0; t < 35; t +=5, tt++) if ((currentclock % 390) > boss_time[tt] && (currentclock % 390) <= boss_time2[tt])
|
|
{
|
|
if (t == 10 && bonuscnt == 1)
|
|
{
|
|
Duke.PlaySound(DukeSnd.SHOTGUN_FIRE, CHAN_AUTO, CHANF_UI);
|
|
Duke.PlaySound(DukeSnd.SQUISHED, CHAN_AUTO, CHANF_UI);
|
|
bonuscnt++;
|
|
}
|
|
bossani = TexMan.CheckForTexture(boss_tile[tt]);
|
|
}
|
|
}
|
|
|
|
// Breathe
|
|
if (currentclock < 450 || currentclock >= 750)
|
|
{
|
|
if (currentclock >= 750)
|
|
{
|
|
breathebg = true;
|
|
if (currentclock >= 750 && bonuscnt == 2)
|
|
{
|
|
Duke.PlaySound(DukeSnd.DUKETALKTOBOSS, CHAN_AUTO, CHANF_UI);
|
|
bonuscnt++;
|
|
}
|
|
}
|
|
for (int t = 0, tt = 0; t < 20; t += 5, tt++)
|
|
if (breathe_tile[tt] != "" && (currentclock % 120) > breathe_time[tt] && (currentclock % 120) <= breathe_time2[tt])
|
|
{
|
|
if (t == 5 && bonuscnt == 0)
|
|
{
|
|
Duke.PlaySound(DukeSnd.BOSSTALKTODUKE, CHAN_AUTO, CHANF_UI);
|
|
bonuscnt++;
|
|
}
|
|
breatheani = TexMan.CheckForTexture(breathe_tile[tt]);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
override void Draw(double sr)
|
|
{
|
|
int etrans = Translation.MakeID(Translation_BasePalette, Duke.ENDINGPAL);
|
|
|
|
screen.ClearScreen();
|
|
let tex = TexMan.CheckForTexture("VICTORY1");
|
|
int trans = TexMan.UseGamePalette(tex)? etrans : 0;
|
|
screen.DrawTexture(tex, false, 0, 50, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_LegacyRenderStyle, STYLE_Normal, DTA_TopLeft, true);
|
|
|
|
if (bossani.isValid())
|
|
{
|
|
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
|
|
screen.DrawTexture(bossani, false, boss_x, boss_y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_TopLeft, true);
|
|
}
|
|
|
|
if (breathebg)
|
|
{
|
|
tex = TexMan.CheckForTexture("VICTORY9");
|
|
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
|
|
screen.DrawTexture(tex, false, 86, 59, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_TopLeft, true);
|
|
}
|
|
|
|
if (breatheani.isValid())
|
|
{
|
|
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
|
|
screen.DrawTexture(breatheani, false, breathe_x, breathe_y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_TopLeft, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class E2EndScreen : ImageScreen
|
|
{
|
|
void Init()
|
|
{
|
|
Super.Init("E2ENDSCREEN", fadein | fadeout | stopsound, 0x7fffffff, 0);
|
|
}
|
|
|
|
override void Start()
|
|
{
|
|
Duke.PlaySound(DukeSnd.PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
|
}
|
|
}
|