mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-17 18:01:42 +00:00
2ce69e749f
git-svn-id: https://svn.eduke32.com/eduke32@304 1a8010ca-5511-0410-912e-c29ae57300e0
716 lines
23 KiB
C
716 lines
23 KiB
C
// blah
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#include "polymer.h"
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// CVARS
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char pr_verbosity = 1; // 0: silent, 1: errors and one-times, 2: multiple-times, 3: flood
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char pr_wireframe = 0;
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// DATA
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_prsector *prsectors[MAXSECTORS];
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_prwall *prwalls[MAXWALLS];
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float polymostprojmatrix[16];
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float polymostmodelmatrix[16];
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GLUtesselator* prtess;
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int tempverticescount;
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GLdouble tempvertice[3];
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// EXTERNAL FUNCTIONS
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int polymer_init(void)
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{
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int i;
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if (pr_verbosity >= 1) OSD_Printf("Initalizing Polymer subsystem...\n");
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i = 0;
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while (i < MAXSECTORS)
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{
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prsectors[i] = NULL;
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i++;
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}
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i = 0;
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while (i < MAXWALLS)
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{
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prwalls[i] = NULL;
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i++;
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}
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prtess = gluNewTess();
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if (prtess == 0)
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{
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if (pr_verbosity >= 1) OSD_Printf("PR : Tesselator initialization failed.\n");
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return (0);
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}
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polymer_loadboard();
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if (pr_verbosity >= 1) OSD_Printf("PR : Initialization complete.\n");
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return (1);
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}
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void polymer_glinit(void)
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{
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GLfloat params[4];
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bglGetFloatv(GL_PROJECTION_MATRIX, polymostprojmatrix);
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bglGetFloatv(GL_MODELVIEW_MATRIX, polymostmodelmatrix);
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bglClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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bglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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bglViewport(0, 0, 1024, 768);
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// texturing
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bglEnable(GL_TEXTURE_2D);
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
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/*bglEnable(GL_TEXTURE_GEN_S);
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bglEnable(GL_TEXTURE_GEN_T);
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params[0] = GL_OBJECT_LINEAR;
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bglTexGenfv(GL_S, GL_TEXTURE_GEN_MODE, params);
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bglTexGenfv(GL_T, GL_TEXTURE_GEN_MODE, params);
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params[0] = 1.0 / 10000.0;
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params[1] = 1.0 / 10000.0;
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params[2] = 1.0 / 10000.0;
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params[3] = 1.0 / 10000.0;
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bglTexGenfv(GL_S, GL_OBJECT_PLANE, params);
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bglTexGenfv(GL_T, GL_OBJECT_PLANE, params);*/
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bglDisable(GL_FOG);
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bglEnable(GL_DEPTH_TEST);
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if (pr_wireframe)
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bglPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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else
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bglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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bglMatrixMode(GL_PROJECTION);
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bglLoadIdentity();
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bglFrustum(-1.0f, 1.0f, -0.75f, 0.75, 1.0f, 1000000.0f);
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bglMatrixMode(GL_MODELVIEW);
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bglLoadIdentity();
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bglEnableClientState(GL_VERTEX_ARRAY);
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bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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void polymer_loadboard(void)
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{
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int i;
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i = 0;
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while (i < numsectors)
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{
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polymer_initsector(i);
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polymer_updatesector(i);
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polymer_buildfloor(i);
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i++;
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}
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i = 0;
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while (i < numwalls)
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{
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polymer_initwall(i);
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polymer_updatewall(i);
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i++;
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}
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if (pr_verbosity >= 1) OSD_Printf("PR : Board loaded.\n");
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}
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void polymer_drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum)
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{
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int i;
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if (pr_verbosity >= 3) OSD_Printf("PR : Drawing rooms...\n");
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polymer_glinit();
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i = 0;
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while (i < numsectors)
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{
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polymer_drawsector(daposx, daposy, daposz, daang, dahoriz, i);
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i++;
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}
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bglMatrixMode(GL_PROJECTION);
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bglLoadMatrixf(polymostprojmatrix);
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bglMatrixMode(GL_MODELVIEW);
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bglLoadMatrixf(polymostmodelmatrix);
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if (pr_verbosity >= 3) OSD_Printf("PR : Rooms drawn.\n");
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}
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// SECTOR MANAGEMENT
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int polymer_initsector(short sectnum)
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{
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sectortype *sec;
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_prsector* s;
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int i;
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if (pr_verbosity >= 2) OSD_Printf("PR : Initalizing sector %i...\n", sectnum);
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sec = §or[sectnum];
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s = malloc(sizeof(_prsector));
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if (s == NULL)
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{
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if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize sector %i : malloc failed.\n", sectnum);
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return (0);
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}
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s->invalidate = 0;
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s->verts = calloc(sec->wallnum, sizeof(GLdouble) * 3);
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s->floorbuffer = calloc(sec->wallnum, sizeof(GLfloat) * 5);
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s->ceilbuffer = calloc(sec->wallnum, sizeof(GLfloat) * 5);
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if ((s->verts == NULL) || (s->floorbuffer == NULL) || (s->ceilbuffer == NULL))
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{
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if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize geometry of sector %i : malloc failed.\n", sectnum);
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return (0);
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}
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s->indices = NULL;
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prsectors[sectnum] = s;
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/*i = sec->wallptr;
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while (i < (sec->wallptr + sec->wallnum))
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{
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polymer_initwall(i);
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i++;
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}*/
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if (pr_verbosity >= 2) OSD_Printf("PR : Initalized sector %i.\n", sectnum);
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return (1);
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}
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int polymer_updatesector(short sectnum)
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{
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_prsector* s;
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sectortype *sec;
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walltype *wal;
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int i, j;
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long ceilz, florz;
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long tex, tey;
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float secangcos, secangsin, scalecoef;
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long ang;
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short curstat, curpicnum;
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char curxpanning, curypanning;
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GLfloat* curbuffer;
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GLuint* curglpic;
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pthtyp* pth;
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s = prsectors[sectnum];
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sec = §or[sectnum];
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wal = &wall[sec->wallptr];
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secangcos = secangsin = 0;
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if (s == NULL)
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{
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if (pr_verbosity >= 1) OSD_Printf("PR : Can't update uninitialized sector %i.\n", sectnum);
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return (-1);
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}
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if ((sec->floorstat & 64) || (sec->ceilingstat & 64))
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{
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ang = (getangle(wall[wal->point2].x - wal->x, wall[wal->point2].y - wal->y) + 512) & 2047;
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secangcos = (float)(sintable[(ang+512)&2047]) / 16383.0f;
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secangsin = (float)(sintable[ang&2047]) / 16383.0f;
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}
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// geometry
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i = 0;
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while (i < sec->wallnum)
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{
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s->verts[(i*3)+2] = s->floorbuffer[(i*5)+2] = s->ceilbuffer[(i*5)+2] = -wal->x;
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s->verts[i*3] = s->floorbuffer[i*5] = s->ceilbuffer[i*5] = wal->y;
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getzsofslope(sectnum, wal->x, wal->y, &ceilz, &florz);
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s->verts[(i*3)+1] = 0;
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s->floorbuffer[(i*5)+1] = -florz;
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s->ceilbuffer[(i*5)+1] = -ceilz;
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j = 2;
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curstat = sec->floorstat;
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curbuffer = s->floorbuffer;
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curpicnum = sec->floorpicnum;
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curxpanning = sec->floorxpanning;
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curypanning = sec->floorypanning;
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while (j)
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{
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if (j == 1)
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{
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curstat = sec->ceilingstat;
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curbuffer = s->ceilbuffer;
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curpicnum = sec->ceilingpicnum;
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curxpanning = sec->ceilingxpanning;
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curypanning = sec->ceilingypanning;
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}
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tex = (curstat & 64) ? ((wal->x - wall[sec->wallptr].x) * secangsin) + ((-wal->y - -wall[sec->wallptr].y) * secangcos) : wal->x;
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tey = (curstat & 64) ? ((wal->x - wall[sec->wallptr].x) * secangcos) - ((wall[sec->wallptr].y - wal->y) * secangsin) : -wal->y;
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if (curstat & 4)
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swaplong(&tex, &tey);
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if (curstat & 16) tex = -tex;
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if (curstat & 32) tey = -tey;
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scalecoef = (curstat & 8) ? 8.0f : 16.0f;
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curbuffer[(i*5)+3] = ((float)(tex) / (scalecoef * tilesizx[curpicnum])) + ((float)(curxpanning) / 256.0f);
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curbuffer[(i*5)+4] = ((float)(tey) / (scalecoef * tilesizy[curpicnum])) + ((float)(curypanning) / 256.0f);
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j--;
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}
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//attributes
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j = 2;
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curbuffer = s->floorcolor;
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curstat = sec->floorshade;
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curxpanning = sec->floorpal;
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curpicnum = sec->floorpicnum;
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curglpic = &s->floorglpic;
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while (j > 0)
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{
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if (j == 1)
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{
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curbuffer = s->ceilcolor;
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curstat = sec->ceilingshade;
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curxpanning = sec->ceilingpal;
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curpicnum = sec->ceilingpicnum;
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curglpic = &s->ceilglpic;
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}
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curbuffer[0] = curbuffer[1] = curbuffer[2] = ((float)(numpalookups-min(max(curstat,0),numpalookups)))/((float)numpalookups);
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curbuffer[3] = 1.0f;
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pth = gltexcache(curpicnum,curxpanning,0);
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if (pth && (pth->flags & 2) && (pth->palnum != curxpanning)) {
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curbuffer[0] *= (float)hictinting[curxpanning].r / 255.0;
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curbuffer[1] *= (float)hictinting[curxpanning].g / 255.0;
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curbuffer[2] *= (float)hictinting[curxpanning].b / 255.0;
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}
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*curglpic = (pth) ? pth->glpic : 0;
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j--;
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}
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i++;
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wal = &wall[sec->wallptr + i];
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}
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if (pr_verbosity >= 3) OSD_Printf("PR : Updated sector %i.\n", sectnum);
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return (0);
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}
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void PR_CALLBACK polymer_tesscombine(GLdouble v[3], GLdouble *data[4], GLfloat weight[4], GLdouble **out)
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{ // This callback is called by the tesselator when it detects an intersection between contours (HELLO ROTATING SPOTLIGHT IN E1L1).
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GLdouble* ptr;
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tempvertice[0] = v[0];
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tempvertice[1] = v[1];
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tempvertice[2] = v[2];
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ptr = tempvertice;
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*out = tempvertice;
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if (pr_verbosity >= 2) OSD_Printf("PR : Created additional geometry for sector tesselation.\n");
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}
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void PR_CALLBACK polymer_tesserror(GLenum error)
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{ // This callback is called by the tesselator whenever it raises an error.
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if (pr_verbosity >= 1) OSD_Printf("PR : Tesselation error number %i reported : %s.\n", error, gluErrorString(errno));
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}
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void PR_CALLBACK polymer_tessedgeflag(GLenum error)
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{ // Passing an edgeflag callback forces the tesselator to output a triangle list
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return;
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}
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void PR_CALLBACK polymer_tessvertex(void* vertex, void* sector)
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{
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_prsector* s;
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s = (_prsector*)sector;
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if (s->curindice >= s->indicescount)
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{
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if (pr_verbosity >= 2) OSD_Printf("PR : Indice overflow, extending the indices list... !\n");
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s->indicescount++;
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s->indices = realloc(s->indices, s->indicescount * sizeof(GLushort));
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}
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s->indices[s->curindice] = (int)vertex;
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s->curindice++;
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}
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int polymer_buildfloor(short sectnum)
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{ // This function tesselates the floor/ceiling of a sector and stores the triangles in a display list.
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_prsector* s;
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sectortype *sec;
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int i;
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if (pr_verbosity >= 2) OSD_Printf("PR : Tesselating floor of sector %i...\n", sectnum);
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s = prsectors[sectnum];
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sec = §or[sectnum];
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if (s == NULL)
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return (-1);
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if (s->indices == NULL)
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{
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s->indicescount = (sec->wallnum - 2) * 3;
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s->indices = calloc(s->indicescount, sizeof(GLushort));
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}
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s->curindice = 0;
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gluTessCallback(prtess, GLU_TESS_VERTEX_DATA, polymer_tessvertex);
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gluTessCallback(prtess, GLU_TESS_EDGE_FLAG, polymer_tessedgeflag);
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//gluTessCallback(prtess, GLU_TESS_COMBINE, polymer_tesscombine);
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gluTessCallback(prtess, GLU_TESS_ERROR, polymer_tesserror);
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gluTessProperty(prtess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE);
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gluTessBeginPolygon(prtess, s);
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gluTessBeginContour(prtess);
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i = 0;
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while (i < sec->wallnum)
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{
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gluTessVertex(prtess, s->verts + (3 * i), (void *)i);
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if ((i != (sec->wallnum - 1)) && ((sec->wallptr + i) > wall[sec->wallptr + i].point2))
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{
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gluTessEndContour(prtess);
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gluTessBeginContour(prtess);
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}
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i++;
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}
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gluTessEndContour(prtess);
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gluTessEndPolygon(prtess);
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if (pr_verbosity >= 2) OSD_Printf("PR : Tesselated floor of sector %i.\n", sectnum);
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return (1);
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}
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void polymer_drawsector(long daposx, long daposy, long daposz, short daang, long dahoriz, short sectnum)
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{
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sectortype *sec, *nextsec;
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walltype *wal;
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_prsector* s;
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float ang, horizang;
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double pos[3];
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int i;
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long zdiff;
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if (pr_verbosity >= 3) OSD_Printf("PR : Drawing sector %i...\n", sectnum);
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sec = §or[sectnum];
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wal = &wall[sec->wallptr];
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s = prsectors[sectnum];
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if (prsectors[sectnum] == NULL)
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{
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polymer_initsector(sectnum);
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polymer_updatesector(sectnum);
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polymer_buildfloor(sectnum);
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}
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else if (prsectors[sectnum]->invalidate)
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{
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if (pr_verbosity >= 2) OSD_Printf("PR : Sector %i invalidated. Tesselating...\n", sectnum);
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polymer_updatesector(sectnum);
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i = 0;
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while (i < sec->wallnum)
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{
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polymer_updatewall(sec->wallptr + i);
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i++;
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}
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polymer_buildfloor(sectnum);
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prsectors[sectnum]->invalidate = 0;
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}
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ang = (float)(daang) / (2048.0f / 360.0f);
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horizang = (float)(100 - dahoriz) / (256.0f / 90.0f);
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pos[0] = -daposy;
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pos[1] = daposz;
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pos[2] = daposx;
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bglMatrixMode(GL_MODELVIEW);
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bglLoadIdentity();
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bglRotatef(horizang, 1.0f, 0.0f, 0.0f);
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bglRotatef(ang, 0.0f, 1.0f, 0.0f);
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bglScalef(1.0f, 1.0f / 16.0f, 1.0f);
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bglTranslatef(pos[0], pos[1], pos[2]);
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bglEnable(GL_TEXTURE_2D);
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// floor
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bglBindTexture(GL_TEXTURE_2D, s->floorglpic);
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bglColor4f(s->floorcolor[0], s->floorcolor[1], s->floorcolor[2], s->floorcolor[3]);
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bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->floorbuffer);
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bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->floorbuffer[3]);
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bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->indices);
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// ceiling
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bglBindTexture(GL_TEXTURE_2D, s->ceilglpic);
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bglColor4f(s->ceilcolor[0], s->ceilcolor[1], s->ceilcolor[2], s->ceilcolor[3]);
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bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->ceilbuffer);
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bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->ceilbuffer[3]);
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bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->indices);
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// walls
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i = 0;
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while (i < sec->wallnum)
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{
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polymer_drawwall(sec->wallptr + i);
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i++;
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wal = &wall[sec->wallptr + i];
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}
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if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing sector %i...\n", sectnum);
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}
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// WALL MANAGEMENT
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int polymer_initwall(short wallnum)
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{
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_prwall *w;
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if (pr_verbosity >= 2) OSD_Printf("PR : Initalizing wall %i...\n", wallnum);
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w = malloc(sizeof(_prwall));
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if (w == NULL)
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{
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if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize wall %i : malloc failed.\n", wallnum);
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return (0);
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}
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w->invalidate = w->underover = 0;
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w->wallbuffer = w->overbuffer = NULL;
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prwalls[wallnum] = w;
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if (pr_verbosity >= 2) OSD_Printf("PR : Initalized wall %i.\n", wallnum);
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return (1);
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}
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void polymer_updatewall(short wallnum)
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{
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short nwallnum, nnwallnum;
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walltype *wal;
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sectortype *sec, *nsec;
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_prwall *w;
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_prsector *s, *ns;
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pthtyp* pth;
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long xref[2], yref, xdif, ydif, dist, ypancoef;
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int i;
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wal = &wall[wallnum];
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sec = §or[sectorofwall(wallnum)];
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w = prwalls[wallnum];
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s = prsectors[sectorofwall(wallnum)];
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if (w->wallbuffer == NULL)
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w->wallbuffer = calloc(4, sizeof(GLfloat) * 5);
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w->underover = 0;
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w->wallcolor[0] = w->wallcolor[1] = w->wallcolor[2] = ((float)(numpalookups-min(max(wal->shade,0),numpalookups)))/((float)numpalookups);
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w->wallcolor[3] = 1.0f;
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if (wal->cstat & 8)
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{
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xref[0] = wall[wal->point2].x;
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xref[1] = wall[wal->point2].y;
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}
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else
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{
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xref[0] = wal->x;
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xref[1] = wal->y;
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}
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if (wal->nextsector == -1)
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{
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memcpy(w->wallbuffer, &s->floorbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->wallbuffer[5], &s->floorbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->wallbuffer[10], &s->ceilbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->wallbuffer[15], &s->ceilbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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pth = gltexcache(wal->picnum, wal->pal, 0);
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w->wallglpic = pth ? pth->glpic : 0;
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if (pth && (pth->flags & 2) && (pth->palnum != wal->pal)) {
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w->wallcolor[0] *= (float)hictinting[wal->pal].r / 255.0;
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w->wallcolor[1] *= (float)hictinting[wal->pal].g / 255.0;
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w->wallcolor[2] *= (float)hictinting[wal->pal].b / 255.0;
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}
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if (wal->cstat & 4)
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yref = sec->floorz;
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else
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yref = sec->ceilingz;
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ypancoef = (int)(256.0f / tilesizy[wal->picnum]);
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i = 0;
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while (i < 4)
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{
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xdif = xref[0] + w->wallbuffer[(i * 5) + 2];
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ydif = xref[1] - w->wallbuffer[(i * 5)];
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dist = ((xdif * xdif) + (ydif * ydif)) != 0;
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w->wallbuffer[(i * 5) + 3] = ((dist * 8.0f * wal->xrepeat) + wal->xpanning) / (float)(tilesizx[wal->picnum]);
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w->wallbuffer[(i * 5) + 4] = (-(float)(yref + w->wallbuffer[(i * 5) + 1]) / ((tilesizy[wal->picnum] * 2048.0f) / (float)(wal->yrepeat))) + ((float)(wal->ypanning) / (float)(ypancoef * tilesizy[wal->picnum]));
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if (wal->cstat & 256) w->wallbuffer[(i * 5) + 4] = -w->wallbuffer[(i * 5) + 4];
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i++;
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}
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w->underover |= 1;
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}
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else
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{
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nwallnum = wal->nextwall;
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nnwallnum = wall[nwallnum].point2;
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nsec = §or[wal->nextsector];
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ns = prsectors[wal->nextsector];
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if (((s->floorbuffer[((wallnum - sec->wallptr) * 5) + 1] != ns->floorbuffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
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(s->floorbuffer[((wal->point2 - sec->wallptr) * 5) + 1] != ns->floorbuffer[((nwallnum - nsec->wallptr) * 5) + 1])) &&
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(s->floorbuffer[((wallnum - sec->wallptr) * 5) + 1] <= ns->floorbuffer[((nnwallnum - nsec->wallptr) * 5) + 1]))
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{
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memcpy(w->wallbuffer, &s->floorbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->wallbuffer[5], &s->floorbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->wallbuffer[10], &ns->floorbuffer[(nwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->wallbuffer[15], &ns->floorbuffer[(nnwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
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pth = gltexcache(wal->picnum, wal->pal, 0);
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w->wallglpic = pth ? pth->glpic : 0;
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if (pth && (pth->flags & 2) && (pth->palnum != wal->pal)) {
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w->wallcolor[0] *= (float)hictinting[wal->pal].r / 255.0;
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w->wallcolor[1] *= (float)hictinting[wal->pal].g / 255.0;
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w->wallcolor[2] *= (float)hictinting[wal->pal].b / 255.0;
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}
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if (wal->cstat & 4)
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yref = sec->ceilingz;
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else
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yref = nsec->floorz;
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ypancoef = (int)(256.0f / tilesizy[wal->picnum]);
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i = 0;
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while (i < 4)
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{
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xdif = xref[0] + w->wallbuffer[(i * 5) + 2];
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ydif = xref[1] - w->wallbuffer[(i * 5)];
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dist = ((xdif * xdif) + (ydif * ydif)) != 0;
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w->wallbuffer[(i * 5) + 3] = ((dist * 8.0f * wal->xrepeat) + wal->xpanning) / (float)(tilesizx[wal->picnum]);
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w->wallbuffer[(i * 5) + 4] = (-(float)(yref + w->wallbuffer[(i * 5) + 1]) / ((tilesizy[wal->picnum] * 2048.0f) / (float)(wal->yrepeat))) + ((float)(wal->ypanning) / (float)(ypancoef * tilesizy[wal->picnum]));
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if (wal->cstat & 256) w->wallbuffer[(i * 5) + 4] = -w->wallbuffer[(i * 5) + 4];
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i++;
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}
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w->underover |= 1;
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}
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if (((s->ceilbuffer[((wallnum - sec->wallptr) * 5) + 1] != ns->ceilbuffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
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(s->ceilbuffer[((wal->point2 - sec->wallptr) * 5) + 1] != ns->ceilbuffer[((nwallnum - nsec->wallptr) * 5) + 1])) &&
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(s->ceilbuffer[((wallnum - sec->wallptr) * 5) + 1] >= ns->ceilbuffer[((nnwallnum - nsec->wallptr) * 5) + 1]))
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{
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if (w->overbuffer == NULL)
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w->overbuffer = calloc(4, sizeof(GLfloat) * 5);
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memcpy(w->overbuffer, &ns->ceilbuffer[(nnwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->overbuffer[5], &ns->ceilbuffer[(nwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->overbuffer[10], &s->ceilbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->overbuffer[15], &s->ceilbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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pth = gltexcache((wal->overpicnum) ? wal->overpicnum : wal->picnum, wal->pal, 0);
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w->overglpic = pth ? pth->glpic : 0;
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memcpy(w->overcolor, w->wallcolor, sizeof(GLfloat) * 4);
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if (pth && (pth->flags & 2) && (pth->palnum != wal->pal)) {
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w->overcolor[0] *= (float)hictinting[wal->pal].r / 255.0;
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w->overcolor[1] *= (float)hictinting[wal->pal].g / 255.0;
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w->overcolor[2] *= (float)hictinting[wal->pal].b / 255.0;
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}
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if (wal->cstat & 4)
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yref = sec->ceilingz;
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else
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yref = nsec->ceilingz;
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ypancoef = (int)(256.0f / tilesizy[wal->picnum]);
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i = 0;
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while (i < 4)
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{
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xdif = xref[0] + w->overbuffer[(i * 5) + 2];
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ydif = xref[1] - w->overbuffer[(i * 5)];
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dist = ((xdif * xdif) + (ydif * ydif)) != 0;
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w->overbuffer[(i * 5) + 3] = ((dist * 8.0f * wal->xrepeat) + wal->xpanning) / (float)(tilesizx[wal->picnum]);
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w->overbuffer[(i * 5) + 4] = (-(float)(yref + w->overbuffer[(i * 5) + 1]) / ((tilesizy[wal->picnum] * 2048.0f) / (float)(wal->yrepeat))) + ((float)(wal->ypanning) / (float)(ypancoef * tilesizy[wal->picnum]));
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if (wal->cstat & 256) w->overbuffer[(i * 5) + 4] = -w->overbuffer[(i * 5) + 4];
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i++;
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}
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w->underover |= 2;
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}
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}
|
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|
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if (pr_verbosity >= 3) OSD_Printf("PR : Updated wall %i.\n", wallnum);
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}
|
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|
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void polymer_drawwall(short wallnum)
|
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{
|
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_prwall *w;
|
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|
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if (pr_verbosity >= 3) OSD_Printf("PR : Drawing wall %i...\n", wallnum);
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w = prwalls[wallnum];
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if (w->underover & 1)
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{
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bglBindTexture(GL_TEXTURE_2D, w->wallglpic);
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bglColor4f(w->wallcolor[0], w->wallcolor[1], w->wallcolor[2], w->wallcolor[3]);
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bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), w->wallbuffer);
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bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &w->wallbuffer[3]);
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bglDrawArrays(GL_QUADS, 0, 4);
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}
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if (w->underover & 2)
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{
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bglBindTexture(GL_TEXTURE_2D, w->overglpic);
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bglColor4f(w->overcolor[0], w->overcolor[1], w->overcolor[2], w->overcolor[3]);
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bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), w->overbuffer);
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bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &w->overbuffer[3]);
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bglDrawArrays(GL_QUADS, 0, 4);
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}
|
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if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing wall %i...\n", wallnum);
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}
|