raze/source/build/include/sdlayer.h

104 lines
6.1 KiB
C

// SDL interface layer
// for the Build Engine
// by Jonathon Fowler (jf@jonof.id.au)
#ifndef build_interface_layer_
#define build_interface_layer_ SDL
#include "sdl_inc.h"
#include "compat.h"
#include "baselayer.h"
#define EDUKE32_SDL_LINKED_PREREQ(x, a, b, c) ((x).major > (a) || ((x).major == (a) && ((x).minor > (b) || ((x).minor == (b) && (x).patch >= (c)))))
extern int32_t maxrefreshfreq;
#ifdef _WIN32
HWND win_gethwnd(void);
HINSTANCE win_gethinstance(void);
#endif
#include "sdlappicon.h"
#if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3) // SDL 1.2
int32_t SDL_WaitEventTimeout(SDL_Event *event, int32_t timeout);
#endif
#define SDL_GL_ATTRIBUTES(iter, attrib) \
for (iter = 0; iter < (int32_t)ARRAY_SIZE(attrib); iter++) \
{ \
j = attrib[iter].value; \
if (!multisamplecheck && \
(attrib[iter].attr == SDL_GL_MULTISAMPLEBUFFERS || attrib[iter].attr == SDL_GL_MULTISAMPLESAMPLES)) \
{ \
j = 0; \
} \
SDL_GL_SetAttribute(attrib[iter].attr, j); \
}
#define SDL_ADDMODE(x, y, c, f) \
do \
{ \
if (validmodecnt < MAXVALIDMODES) \
{ \
int32_t mn; \
for (mn = 0; mn < validmodecnt; mn++) \
if (validmode[mn].xdim == x && validmode[mn].ydim == y && validmode[mn].bpp == c && \
validmode[mn].fs == f) \
break; \
if (mn == validmodecnt) \
{ \
validmode[validmodecnt].xdim = x; \
validmode[validmodecnt].ydim = y; \
validmode[validmodecnt].bpp = c; \
validmode[validmodecnt].fs = f; \
validmodecnt++; \
/*initprintf(" - %dx%d %d-bit %s\n", x, y, c, (f&1)?"fullscreen":"windowed");*/ \
} \
} \
} while (0)
#define SDL_CHECKMODE(w, h) ((w < MAXXDIM) && (h < MAXYDIM) && (w >= MINXDIM) && (h >= MINYDIM) && (((float)w/(float)h) >= 1.3f))
#define SDL_CHECKFSMODES(w, h) \
if (w == 0 && h == 0) \
{ \
initprintf("No fullscreen modes available!\n"); \
w = MAXXDIM; \
h = MAXYDIM; \
}
#if SDL_MAJOR_VERSION != 1
#define SDL2_VIDEO_ERR(XX) \
{ \
initprintf("Unable to set video mode: " XX " failed: %s\n", SDL_GetError()); \
destroy_window_resources(); \
return -1; \
}
#endif
static inline void idle_waitevent_timeout(uint32_t timeout)
{
SDL_WaitEventTimeout(NULL, timeout);
}
static inline void idle_waitevent(void)
{
SDL_WaitEvent(NULL);
}
static inline void idle(void)
{
#ifndef _WIN32
usleep(1000);
#else
Sleep(1);
#endif
}
#else
#if (build_interface_layer_ != SDL)
#error "Already using the " build_interface_layer_ ". Can't now use SDL."
#endif
#endif // build_interface_layer_