raze/source/common/platform/win32/i_system.h
Christoph Oelckers 84173ee09b - backend update from GZDoom.
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed.
What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
2022-06-06 11:45:34 +02:00

82 lines
1.9 KiB
C++

#ifndef __I_SYSTEM__
#define __I_SYSTEM__
#include "basics.h"
#include <thread>
#include "tarray.h"
#include "zstring.h"
#include "utf8.h"
struct ticcmd_t;
struct WadStuff;
// [RH] Detects the OS the game is running under.
void I_DetectOS (void);
// Called by DoomMain.
void CalculateCPUSpeed (void);
// Return a seed value for the RNG.
unsigned int I_MakeRNGSeed();
void I_StartFrame (void);
void I_StartTic (void);
// Set the mouse cursor. The texture must be 32x32.
class FGameTexture;
bool I_SetCursor(FGameTexture *cursor);
// Repaint the pre-game console
void I_PaintConsole (void);
// Print a console string
void I_PrintStr (const char *cp);
// Set the title string of the startup window
void I_SetIWADInfo ();
// Pick from multiple IWADs to use
int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
// The ini could not be saved at exit
bool I_WriteIniFailed ();
// [RH] Checks the registry for Steam's install path, so we can scan its
// directories for IWADs if the user purchased any through Steam.
TArray<FString> I_GetSteamPath();
// [GZ] Same deal for GOG paths
TArray<FString> I_GetGogPaths();
// Again for the Bethesda.net Launcher path
TArray<FString> I_GetBethesdaPath();
// Damn Microsoft for doing Get/SetWindowLongPtr half-assed. Instead of
// giving them proper prototypes under Win32, they are just macros for
// Get/SetWindowLong, meaning they take LONGs and not LONG_PTRs.
#ifdef _WIN64
typedef long long WLONG_PTR;
#elif _MSC_VER
typedef _W64 long WLONG_PTR;
#else
typedef long WLONG_PTR;
#endif
// Wrapper for GetLongPathName
FString I_GetLongPathName(const FString &shortpath);
// Mirror WIN32_FIND_DATAA in <winbase.h>
#ifndef MAX_PATH
#define MAX_PATH 260
#endif
#ifndef PATH_MAX
#define PATH_MAX 260
#endif
int I_GetNumaNodeCount();
int I_GetNumaNodeThreadCount(int numaNode);
void I_SetThreadNumaNode(std::thread &thread, int numaNode);
#endif