.. |
_polymost.cpp
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- sprite indices in mirrors converted to actor pointers
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2021-11-29 00:55:28 +01:00 |
actor.cpp
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- lots of PlaySound calls migrated to actors.
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2021-11-29 00:55:36 +01:00 |
ai.cpp
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- FAFhitscan migration to HITINFO.
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2021-11-29 00:55:52 +01:00 |
ai.h
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- removed DebugMoveHit.
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2021-11-29 00:55:11 +01:00 |
ambient.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
bots.h
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- replaced lo_sp with an actor pointer, both in USER and PLAYER.
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2021-11-29 00:55:10 +01:00 |
break.cpp
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- PickJumpMaxSpeed.
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2021-11-29 00:55:22 +01:00 |
break.h
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- AutoBreakWall and SpawnShrap cleanup.
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2021-11-29 00:55:14 +01:00 |
bunny.cpp
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- it is not necessary to clear the owner of a freshly spawned actor.
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2021-11-29 00:55:49 +01:00 |
cache.cpp
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- cache, cheats, colormap and enums.
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2021-11-29 00:55:16 +01:00 |
cheats.cpp
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- fixed most warnings GCC pointed out in game code.
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2021-11-29 00:55:29 +01:00 |
colormap.cpp
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- cache, cheats, colormap and enums.
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2021-11-29 00:55:16 +01:00 |
conpic.h
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- InitShell / SpawnShell
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2021-11-29 00:55:21 +01:00 |
coolg.cpp
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- lots of PlaySound calls migrated to actors.
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2021-11-29 00:55:36 +01:00 |
coolie.cpp
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- DoActorZRange parameters.
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2021-11-29 00:55:45 +01:00 |
copysect.cpp
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- copysect.cpp iterators.
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2021-11-29 00:55:17 +01:00 |
d_menu.cpp
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damage.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
digi.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
draw.cpp
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- obsolete prototypes in Exhumed
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2021-11-29 00:55:43 +01:00 |
eel.cpp
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- ActorFollowTrack.
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2021-11-29 00:55:23 +01:00 |
game.cpp
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- char review in SW
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2021-11-29 00:55:43 +01:00 |
game.h
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- FAFhitscan migration to HITINFO.
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2021-11-29 00:55:52 +01:00 |
girlninj.cpp
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- some smaller changes in various places.
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2021-11-29 00:55:27 +01:00 |
goro.cpp
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- ActorFollowTrack.
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2021-11-29 00:55:23 +01:00 |
hornet.cpp
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- removed Set3DSoundOwner entirely.
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2021-11-29 00:55:36 +01:00 |
input.cpp
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- input.cpp cleanup.
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2021-11-29 00:55:18 +01:00 |
interpso.cpp
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- fixed most warnings GCC pointed out in game code.
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2021-11-29 00:55:29 +01:00 |
interpso.h
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- proper actor handling in all of SOP interpolation
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2021-11-29 00:55:28 +01:00 |
inv.cpp
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-some overlooked User’s.
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2021-11-29 00:55:32 +01:00 |
inv.h
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jsector.cpp
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- lots of PlaySound calls migrated to actors.
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2021-11-29 00:55:36 +01:00 |
jsector.h
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- sprite indices in mirrors converted to actor pointers
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2021-11-29 00:55:28 +01:00 |
jtags.h
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jweapon.cpp
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- DoShrapVelocity + SlopeBounce.
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2021-11-29 00:55:48 +01:00 |
lava.cpp
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- ActorFollowTrack.
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2021-11-29 00:55:23 +01:00 |
light.cpp
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-some overlooked User’s.
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2021-11-29 00:55:32 +01:00 |
light.h
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- light.cpp
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2021-11-29 00:55:23 +01:00 |
lists.h
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- fixed most warnings GCC pointed out in game code.
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2021-11-29 00:55:29 +01:00 |
mclip.cpp
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- got rid of some rarely used macros.
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2021-11-29 00:55:23 +01:00 |
mclip.h
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menus.cpp
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- SW: renamed all unsigned chars to uint8_t
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2021-11-29 00:55:43 +01:00 |
menus.h
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misc.h
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- warp.cpp
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2021-11-29 00:55:38 +01:00 |
miscactr.cpp
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- ActorCoughItem.
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2021-11-29 00:55:47 +01:00 |
morph.cpp
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- sop.match_event_sprite
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2021-11-29 00:55:32 +01:00 |
mytypes.h
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- got rid of some rarely used macros.
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2021-11-29 00:55:23 +01:00 |
namelist.h
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names.h
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names2.h
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network.cpp
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- got rid of some rarely used macros.
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2021-11-29 00:55:23 +01:00 |
network.h
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ninja.cpp
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- char review in SW
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2021-11-29 00:55:43 +01:00 |
osdcmds.cpp
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- sprite indices in mirrors converted to actor pointers
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2021-11-29 00:55:28 +01:00 |
pal.h
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- cache, cheats, colormap and enums.
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2021-11-29 00:55:16 +01:00 |
panel.cpp
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- removed the disabled and mostly non-functional code for the EMP gun (secondary fire of railgun)
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2021-11-29 00:55:54 +01:00 |
panel.h
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- SW: Factor out bob coordinate backups.
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2021-07-10 22:01:42 +10:00 |
parent.h
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player.cpp
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- FAFhitscan migration to HITINFO.
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2021-11-29 00:55:52 +01:00 |
player.h
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predict.cpp
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- some smaller changes in various places.
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2021-11-29 00:55:27 +01:00 |
quake.cpp
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- it is not necessary to clear the owner of a freshly spawned actor.
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2021-11-29 00:55:49 +01:00 |
ripper.cpp
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- FAFhitscan migration to HITINFO.
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2021-11-29 00:55:52 +01:00 |
ripper2.cpp
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- FAFhitscan migration to HITINFO.
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2021-11-29 00:55:52 +01:00 |
rooms.cpp
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- FAFhitscan migration to HITINFO.
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2021-11-29 00:55:52 +01:00 |
rotator.cpp
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- owner cleanup.
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2021-11-29 00:55:37 +01:00 |
save.cpp
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- char review in SW
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2021-11-29 00:55:43 +01:00 |
saveable.cpp
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- SW: code/data pointer saving cleanup.
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2021-11-11 23:28:28 +01:00 |
saveable.h
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- SW: code/data pointer saving cleanup.
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2021-11-11 23:28:28 +01:00 |
sbar.cpp
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scrip2.cpp
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- SW: fixed episode indexing resulting in bad display on the automap.
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2021-08-24 09:57:36 +02:00 |
sector.cpp
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- FAFhitscan migration to HITINFO.
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2021-11-29 00:55:52 +01:00 |
sector.h
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- char review in SW
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2021-11-29 00:55:43 +01:00 |
serp.cpp
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- BossSpriteNum
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2021-11-29 00:55:37 +01:00 |
skel.cpp
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- skel.cpp
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2021-11-29 00:55:35 +01:00 |
skull.cpp
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- owner cleanup.
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2021-11-29 00:55:37 +01:00 |
slidor.cpp
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- owner cleanup.
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2021-11-29 00:55:37 +01:00 |
sounds.cpp
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- owner cleanup.
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2021-11-29 00:55:37 +01:00 |
sounds.h
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- removed Set3DSoundOwner entirely.
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2021-11-29 00:55:36 +01:00 |
spike.cpp
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- vator.cpp
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2021-11-29 00:55:38 +01:00 |
sprite.cpp
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- it is not necessary to clear the owner of a freshly spawned actor.
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2021-11-29 00:55:49 +01:00 |
sprite.h
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- ActorCoughItem.
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2021-11-29 00:55:47 +01:00 |
stag.h
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sumo.cpp
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- BossSpriteNum
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2021-11-29 00:55:37 +01:00 |
swactor.h
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- FAFhitscan migration to HITINFO.
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2021-11-29 00:55:52 +01:00 |
tags.h
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text.cpp
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track.cpp
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- FAFhitscan migration to HITINFO.
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2021-11-29 00:55:52 +01:00 |
vator.cpp
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- vator.cpp
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2021-11-29 00:55:38 +01:00 |
vis.cpp
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- it is not necessary to clear the owner of a freshly spawned actor.
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2021-11-29 00:55:49 +01:00 |
wallmove.cpp
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- char review in SW
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2021-11-29 00:55:43 +01:00 |
warp.cpp
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- warp.cpp
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2021-11-29 00:55:38 +01:00 |
weapon.cpp
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- InitUzi
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2021-11-29 00:55:55 +01:00 |
weapon.h
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- SpriteWarpToUnderwater + SpriteWarpToSurface
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2021-11-29 00:55:51 +01:00 |
zilla.cpp
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- zilla.cpp
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2021-11-29 00:55:38 +01:00 |
zombie.cpp
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- DoActorZRange parameters.
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2021-11-29 00:55:45 +01:00 |