raze/wadsrc/static/zscript/games/duke/actors/ducktarget.zs
Christoph Oelckers 3a00480efd - do not use properties to set the sprite fields, part 1.
As soon as default init for CON gets in this won't work right anymore - these must come last, not first.
This commit contains all the trivial cases with no inheritance concerns.
2023-01-08 15:46:23 +01:00

68 lines
1.3 KiB
Text

class DukeLetter : DukeActor
{
default
{
pic "LETTER";
}
override void Initialize()
{
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
self.ChangeStat(STAT_ACTOR);
self.extra = 1;
}
}
class DukeDuck : DukeLetter // shooting gallery target
{
default
{
pic "DUCK";
}
override void Tick()
{
if (self.cstat & CSTAT_SPRITE_ALIGNMENT_FLOOR)
{
self.temp_data[0]++;
if (self.temp_data[0] > 60)
{
self.temp_data[0] = 0;
self.cstat = CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_BLOCK_ALL | CSTAT_SPRITE_ALIGNMENT_WALL;
self.extra = 1;
}
}
else
{
int j = self.ifhitbyweapon();
if (j >= 0)
{
self.cstat = CSTAT_SPRITE_ALIGNMENT_FLOOR | CSTAT_SPRITE_YCENTER;
DukeStatIterator itr;
for(let act2 = itr.First(STAT_ACTOR); act2; act2 = itr.Next())
{
if (act2.lotag == self.lotag && act2.GetClass() == self.GetClass())
{
if ((act2.hitag && !(act2.cstat & CSTAT_SPRITE_ALIGNMENT_FLOOR)) ||
(!act2.hitag && (act2.cstat & CSTAT_SPRITE_ALIGNMENT_FLOOR))
)
return;
}
}
// got the last one. Receive your reward!
dlevel.operateactivators(self.lotag, nullptr);
self.operateforcefields(self.lotag);
dlevel.operatemasterswitches(self.lotag);
}
}
}
}
class DukeTarget : DukeDuck
{
default
{
pic "TARGET";
}
}