raze/polymer/eduke32/build/include
hendricks266 be899ba3af For novelty, add support for RENDERTYPE=SDL under Windows.
This needs improvements to bring it up to par with winlayer, but it is functional. In particular, a good amount of code from winlayer could be used for both layers, including the profiling timers, the version printing code, and the hInstance and hModule sharing.

Known problems: the mouse cursor is not trapped, and the game starts before the startup window shows options.

git-svn-id: https://svn.eduke32.com/eduke32@3219 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-24 09:13:29 +00:00
..
msvc Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
a.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
baselayer.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
build.h Clean up engine code by factoring repeated 3-liners into spriteheightofs(). 2012-11-17 19:46:43 +00:00
cache1d.h Minor loadpics() cleanups, don't expose filegrp[] from cache1d.c. 2012-11-15 21:09:56 +00:00
common.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
compat.h Relocate Bstrncpyz to the bottom of compat.h so we can use our Bstrncpy macro there 2012-11-20 01:33:22 +00:00
crc32.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
dxdidf.h Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
dynamicgtk.h Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
editor.h Clean up engine code by factoring repeated 3-liners into spriteheightofs(). 2012-11-17 19:46:43 +00:00
glbuild.h For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
glext.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
gtkbits.h ass rape 2009-01-09 09:29:17 +00:00
hightile.h Rearrange 'struct hicreplc_t' members so that no padding is inserted on x64. 2012-01-26 21:58:25 +00:00
kplib.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
lunatic.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
lzwnew.h ass rape 2009-01-09 09:29:17 +00:00
m32script.h Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32. 2012-08-06 20:00:35 +00:00
md4.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mdsprite.h Fix sprite[] access with indices > MAXSPRITES in Polymer model drawing code. 2012-01-22 17:18:49 +00:00
mutex.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
nedmalloc.h Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
osd.h Split r3159..r3161, part 11: Add explicit casts, pointer types. 2012-11-15 14:28:36 +00:00
osxbits.h Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
osxmain.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.h Move #include <math.h> from polymer.h to polymer.c. 2012-09-02 14:05:23 +00:00
polymost.h A bit stylistic Polymost code cleanup. 2012-10-01 17:52:25 +00:00
pragmas.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
prlights.h polymer: add support for negative lights 2012-10-21 04:52:43 +00:00
quicklz.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
rawinput.h win32 stuck input fix among other minor changes 2010-05-16 22:53:08 +00:00
scancodes.h Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
scriptfile.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
sdl_inc.h For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
sdlayer.h For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
startwin.editor.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
tracker.hpp Split r3159..r3161, part 2: C++ tracker headers. 2012-11-15 14:27:51 +00:00
tracker_operator.hpp Split r3159..r3161, part 2: C++ tracker headers. 2012-11-15 14:27:51 +00:00
tracker_operators.hpp Add automatic tracking to the sector[], wall[], sprite[] and tsprite[] 2012-11-09 22:31:02 +00:00
winlayer.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00