mirror of
https://github.com/ZDoom/Raze.git
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3bcdc5acb8
On the engine side (functions starting with L_), there are now the basic parts like state creation and running code from strings and files. The game and editor can add to that by e.g. loading whatever they please into the state. Their functions start with El_ and Em_, respectively. The Lua scripts still reside in source/lunatic, even for the common ones. This is because they will be embedded into the binaries as bytecode or compressed source eventually, so their location on disk will be irrelevant. git-svn-id: https://svn.eduke32.com/eduke32@3148 1a8010ca-5511-0410-912e-c29ae57300e0
59 lines
4.2 KiB
Text
59 lines
4.2 KiB
Text
# Build Engine dependencies
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#
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$(OBJ)/a-c.$o: $(SRC)/a-c.c $(INC)/a.h
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$(OBJ)/a.$o: $(SRC)/a.$(asm)
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$(OBJ)/baselayer.$o: $(SRC)/baselayer.c $(INC)/compat.h $(INC)/baselayer.h $(INC)/build.h $(INC)/osd.h
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$(OBJ)/build.$o: $(SRC)/build.c $(INC)/build.h $(INC)/pragmas.h $(INC)/compat.h $(INC)/baselayer.h $(INC)/editor.h
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$(OBJ)/cache1d.$o: $(SRC)/cache1d.c $(INC)/compat.h $(INC)/cache1d.h $(INC)/pragmas.h $(INC)/baselayer.h
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$(OBJ)/compat.$o: $(SRC)/compat.c $(INC)/compat.h
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$(OBJ)/config.$o: $(SRC)/config.c $(INC)/compat.h $(INC)/osd.h $(INC)/editor.h
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$(OBJ)/crc32.$o: $(SRC)/crc32.c $(INC)/crc32.h
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$(OBJ)/defs.$o: $(SRC)/defs.c $(INC)/build.h $(INC)/baselayer.h $(INC)/scriptfile.h $(INC)/compat.h
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$(OBJ)/engine.$o: $(SRC)/engine.c $(INC)/compat.h $(INC)/build.h $(INC)/pragmas.h $(INC)/cache1d.h $(INC)/a.h $(INC)/osd.h $(INC)/baselayer.h $(SRC)/engine_priv.h $(SRC)/engine_oldmap.h $(INC)/polymost.h $(INC)/hightile.h $(INC)/mdsprite.h $(INC)/polymer.h
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$(OBJ)/polymost.$o: $(SRC)/polymost.c $(INC)/md4.h $(INC)/quicklz.h $(INC)/lzwnew.h $(INC)/compat.h $(INC)/build.h $(SRC)/engine_priv.h $(INC)/polymost.h $(INC)/hightile.h $(INC)/mdsprite.h
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$(OBJ)/hightile.$o: $(SRC)/hightile.c $(INC)/kplib.h $(INC)/hightile.h
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$(OBJ)/mdsprite.$o: $(SRC)/mdsprite.c $(SRC)/engine_priv.h $(INC)/polymost.h $(INC)/hightile.h $(INC)/mdsprite.h
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$(OBJ)/textfont.$o: $(SRC)/textfont.c
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$(OBJ)/smalltextfont.$o: $(SRC)/smalltextfont.c
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$(OBJ)/glbuild.$o: $(SRC)/glbuild.c $(INC)/glbuild.h $(INC)/baselayer.h
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$(OBJ)/kplib.$o: $(SRC)/kplib.c $(INC)/compat.h
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$(OBJ)/quicklz.$o: $(SRC)/quicklz.c $(INC)/quicklz.h
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$(OBJ)/lzwnew.$o: $(SRC)/lzwnew.c
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$(OBJ)/md4.$o: $(SRC)/md4.c $(INC)/md4.h $(INC)/compat.h
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$(OBJ)/osd.$o: $(SRC)/osd.c $(INC)/build.h $(INC)/osd.h $(INC)/compat.h $(INC)/baselayer.h
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$(OBJ)/pragmas.$o: $(SRC)/pragmas.c $(INC)/compat.h
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$(OBJ)/scriptfile.$o: $(SRC)/scriptfile.c $(INC)/scriptfile.h $(INC)/cache1d.h $(INC)/compat.h
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$(OBJ)/sdlayer.$o: $(SRC)/sdlayer.c $(INC)/compat.h $(INC)/sdlayer.h $(INC)/baselayer.h $(INC)/cache1d.h $(INC)/pragmas.h $(INC)/a.h $(INC)/build.h $(INC)/osd.h $(INC)/glbuild.h
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$(OBJ)/winlayer.$o: $(SRC)/winlayer.c $(INC)/compat.h $(INC)/winlayer.h $(INC)/baselayer.h $(INC)/pragmas.h $(INC)/build.h $(INC)/a.h $(INC)/osd.h $(INC)/dxdidf.h $(INC)/glbuild.h $(INC)/rawinput.h
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$(OBJ)/gtkbits.$o: $(SRC)/gtkbits.c $(INC)/baselayer.h $(INC)/build.h $(INC)/dynamicgtk.h
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$(OBJ)/dynamicgtk.$o: $(SRC)/dynamicgtk.c $(INC)/dynamicgtk.h
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$(OBJ)/polymer.$o: $(SRC)/polymer.c $(INC)/polymer.h $(INC)/compat.h $(INC)/build.h $(INC)/glbuild.h $(INC)/osd.h $(INC)/pragmas.h $(INC)/mdsprite.h $(INC)/polymost.h
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$(OBJ)/mutex.$o: $(SRC)/mutex.c $(INC)/mutex.h
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$(OBJ)/rawinput.$o: $(SRC)/rawinput.c $(INC)/rawinput.h
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$(OBJ)/lunatic.$o: $(SRC)/lunatic.c $(INC)/lunatic.h $(INC)/cache1d.h $(INC)/osd.h
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$(OBJ)/buildres.$(res): $(SRC)/misc/buildres.rc $(INC)/startwin.editor.h
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$(OBJ)/startwin.editor.$o: $(SRC)/startwin.editor.c $(INC)/build.h $(INC)/editor.h $(INC)/winlayer.h $(INC)/compat.h $(INC)/startwin.editor.h
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$(OBJ)/startgtk.editor.$o: $(SRC)/startgtk.editor.c $(INC)/baselayer.h $(INC)/build.h $(INC)/editor.h $(INC)/compat.h
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$(OBJ)/build_icon.$o: $(RSRC)/build_icon.c
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$(OBJ)/compat_tools.$o: $(SRC)/util/compat_tools.c
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$(OBJ)/kextract.$o: $(SRC)/util/kextract.c $(INC)/compat.h
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$(OBJ)/kgroup.$o: $(SRC)/util/kgroup.c $(INC)/compat.h
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$(OBJ)/transpal.$o: $(SRC)/util/transpal.c $(INC)/compat.h $(INC)/pragmas.h
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$(OBJ)/wad2art.$o: $(SRC)/util/wad2art.c $(INC)/compat.h $(INC)/pragmas.h
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$(OBJ)/wad2map.$o: $(SRC)/util/wad2map.c $(INC)/compat.h $(INC)/pragmas.h
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$(OBJ)/kmd2tool.$o: $(SRC)/util/kmd2tool.c $(INC)/compat.h
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$(OBJ)/md2tool.$o: $(SRC)/util/md2tool.c $(INC)/compat.h $(INC)/build.h $(INC)/glbuild.h $(INC)/mdsprite.h
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$(OBJ)/generateicon.$o: $(SRC)/util/generateicon.c $(INC)/kplib.h $(INC)/compat.h
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$(OBJ)/cacheinfo.$o: $(SRC)/util/cacheinfo.c $(INC)/compat.h
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$(OBJ)/enumdisplay.$o: $(SRC)/misc/enumdisplay.c $(INC)/compat.h
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$(OBJ)/getdxdidf.$o: $(SRC)/misc/getdxdidf.c $(INC)/compat.h
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$(OBJ)/makesdlkeytrans.$o: $(SRC)/misc/makesdlkeytrans.c
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$(OBJ)/arttool.$o: $(SRC)/util/arttool.cc
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$(OBJ)/givedepth.$o: $(SRC)/util/givedepth.c
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$(OBJ)/mkpalette.$o: $(SRC)/util/mkpalette.c
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$(OBJ)/unpackssi.$o: $(SRC)/util/unpackssi.c
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$(OBJ)/bsuite.$o: $(SRC)/util/bsuite.c
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