raze/polymer/eduke32/build/include
2011-03-13 11:59:32 +00:00
..
msvc
a.h
baselayer.h Move hardcoded windowed resolution list to baselayer (based off winlayer ones + 1366x768). 2011-03-04 07:04:42 +00:00
build.h fixes: various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry. 2011-03-13 11:59:32 +00:00
cache1d.h New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error. 2010-10-17 14:49:39 +00:00
compat.h Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects. 2011-02-21 23:08:21 +00:00
crc32.h
dxdidf.h
dynamicgtk.h Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
editor.h fixes: various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry. 2011-03-13 11:59:32 +00:00
glbuild.h Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame. 2010-12-29 06:23:49 +00:00
glext.h
gtkbits.h
hightile.h
kplib.h
lzwnew.h
m32script.h fixes: various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry. 2011-03-13 11:59:32 +00:00
malloc.c.h
md4.h
mdsprite.h Add custom FOV support for HUD model definitions with the 'fov' DEF token (in build angles). Also adds an r_pr_overridehud cvar in order to preview DEF token changes in-game using the r_pr_hud* cvars. 2011-03-01 05:52:33 +00:00
mutex.h Fixes compilation for now. Now if my executable would start... 2010-08-12 13:38:37 +00:00
nedmalloc.h
osd.h Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects. 2011-02-21 23:08:21 +00:00
osxbits.h
osxmain.h
polymer.h Adds r_pr_overridemodelscale to help with getting models in-game, also works with HUD models. 2011-03-04 05:33:35 +00:00
polymost.h Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
pragmas.h
prlights.h Fixes compilation for now. Now if my executable would start... 2010-08-12 13:38:37 +00:00
quicklz.h
rawinput.h
scancodes.h
scriptfile.h bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files. 2010-08-14 21:32:28 +00:00
sdl_inc.h
sdlayer.h
startwin.editor.h
winlayer.h remove obsolete CON compile warnings about affecting multiplayer sync, add -nodinput compatibility parameter to work around DirectInput crash issues on certain systems, fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60752 2010-11-23 22:30:27 +00:00