raze/polymer/eduke32/source/enet/include/enet
hendricks266 fcf9beae6a Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.

(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)

git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 02:49:08 +00:00
..
callbacks.h rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
enet.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
list.h update to latest enet cvs 2010-05-15 09:07:49 +00:00
protocol.h Update ENet with changes from the newest version from CVS (yes, they still use CVS) 2012-05-17 21:42:53 +00:00
time.h Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
types.h Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
unix.h Patch adding Wii support by tueidj, part 7: networking 2012-05-01 12:39:41 +00:00
utility.h Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
win32.h rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00