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enet
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jaudiolib
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jmact
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lunatic
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Lunatic: prohibit initial assigns creating new globals, add some must-fail tests
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2012-01-28 14:37:24 +00:00 |
misc
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_functio.h
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_midi.h
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_rts.h
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actors.c
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misc. beautifying some game code...
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2011-12-21 18:42:49 +00:00 |
actors.h
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Fix actor[].dispicnum becoming negative.
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2012-01-12 20:48:00 +00:00 |
anim.c
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animvpx sound: fix the 'may have many sounds per frame' requirement
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2012-01-10 23:44:09 +00:00 |
anim.h
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Possibility of specifying sounds for a VPX anim-replacement via DEF.
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2012-01-10 23:43:54 +00:00 |
animvpx.c
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In VPX 3 planed --> packed conversion code, pull constant expressions out of
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2012-01-10 23:43:33 +00:00 |
animvpx.h
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astub.c
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astub.c: remove some tabs in the code
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2012-01-20 22:11:55 +00:00 |
config.c
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Remove a couple of nested externs and #include some headers directly
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2012-01-27 15:03:55 +00:00 |
config.h
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demo.c
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The earlier changes introduced bugs when palettes were not set correctly in
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2011-12-28 20:35:23 +00:00 |
demo.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
duke3d.h
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Route the 5th mouse button to the game; bump savegame version.
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2012-01-26 21:58:55 +00:00 |
function.h
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game.c
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Remove a couple of nested externs and #include some headers directly
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2012-01-27 15:03:55 +00:00 |
game.h
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Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
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2012-01-19 21:58:23 +00:00 |
gamedef.c
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Move inithashnames() and freehashnames() declarations into namesdyn.h.
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2012-01-28 14:37:56 +00:00 |
gamedef.h
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gamedef.c: make some variables static and remove some #if 0'ed code.
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2012-01-15 22:40:16 +00:00 |
gamedefs.h
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gameexec.c
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Fix actor[].dispicnum becoming negative.
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2012-01-12 20:48:00 +00:00 |
gameexec.h
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gamestructures.c
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CON: make the 'palette' player member actually return the player's palette ID
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2011-12-29 14:26:30 +00:00 |
gamevars.c
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Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
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2012-01-19 21:58:23 +00:00 |
gamevars.h
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global.c
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Beauty tweaks; revert s_buildDate since we don't want windows builds to pull
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2011-12-25 15:33:24 +00:00 |
global.h
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Remove a few unused variables from global.[ch], update build date string.
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2011-12-25 15:30:50 +00:00 |
GNU.TXT
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grpscan.c
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grpscan.h
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keys.h
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m32def.c
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trivial tweaks: make stuff static, remove unused stuff, formatting...
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2012-01-19 21:57:22 +00:00 |
m32def.h
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m32exec.c
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M32Script: when failing to compile a state with a menu name, don't keep the
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2011-12-04 21:20:48 +00:00 |
m32structures.c
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m32vars.c
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macros.h
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mapster32.h
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cleanup:
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2012-01-15 22:39:38 +00:00 |
mdump.cpp
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mdump.h
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menus.c
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Remove a couple of nested externs and #include some headers directly
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2012-01-27 15:03:55 +00:00 |
menus.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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Move inithashnames() and freehashnames() declarations into namesdyn.h.
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2012-01-28 14:37:56 +00:00 |
namesdyn.h
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Move inithashnames() and freehashnames() declarations into namesdyn.h.
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2012-01-28 14:37:56 +00:00 |
net.c
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The earlier changes introduced bugs when palettes were not set correctly in
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2011-12-28 20:35:23 +00:00 |
net.h
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old.diff
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osdcmds.c
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Remove a couple of nested externs and #include some headers directly
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2012-01-27 15:03:55 +00:00 |
osdcmds.h
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osdfuncs.c
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osdfuncs.h
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player.c
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Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
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2012-01-19 21:58:23 +00:00 |
player.h
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premap.c
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Remove a couple of nested externs and #include some headers directly
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2012-01-27 15:03:55 +00:00 |
premap.h
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Factor out filename-based music setup code into G_SetupFilenameBasedMusic.
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2011-12-25 15:32:30 +00:00 |
quotes.h
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rev.h
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rts.c
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rts.h
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savegame.c
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Inreased debugging level for catching oob accesses to 'main' arrays.
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2012-01-19 23:17:34 +00:00 |
savegame.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
sdlmusic.c
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sector.c
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minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
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2011-12-21 18:43:39 +00:00 |
sector.h
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minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
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2011-12-21 18:43:39 +00:00 |
soundefs.h
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sounds.c
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sounds.c: check the sound number before accessing arrays with it; always do
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2012-01-10 23:44:49 +00:00 |
sounds.h
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sounds_mapster32.c
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Fix sprite[-1] access when aborting playing a sound in Mapster's Sound Index.
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2012-01-23 19:13:00 +00:00 |
sounds_mapster32.h
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standard.h
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startgtk.game.c
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startwin.game.c
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startwin.game.h
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winbits.c
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