raze/polymer/eduke32/source
2012-01-28 14:37:56 +00:00
..
enet
jaudiolib
jmact
lunatic Lunatic: prohibit initial assigns creating new globals, add some must-fail tests 2012-01-28 14:37:24 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c misc. beautifying some game code... 2011-12-21 18:42:49 +00:00
actors.h Fix actor[].dispicnum becoming negative. 2012-01-12 20:48:00 +00:00
anim.c animvpx sound: fix the 'may have many sounds per frame' requirement 2012-01-10 23:44:09 +00:00
anim.h Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
animvpx.c In VPX 3 planed --> packed conversion code, pull constant expressions out of 2012-01-10 23:43:33 +00:00
animvpx.h
astub.c astub.c: remove some tabs in the code 2012-01-20 22:11:55 +00:00
config.c Remove a couple of nested externs and #include some headers directly 2012-01-27 15:03:55 +00:00
config.h
demo.c The earlier changes introduced bugs when palettes were not set correctly in 2011-12-28 20:35:23 +00:00
demo.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
duke3d.h Route the 5th mouse button to the game; bump savegame version. 2012-01-26 21:58:55 +00:00
function.h
game.c Remove a couple of nested externs and #include some headers directly 2012-01-27 15:03:55 +00:00
game.h Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS) 2012-01-19 21:58:23 +00:00
gamedef.c Move inithashnames() and freehashnames() declarations into namesdyn.h. 2012-01-28 14:37:56 +00:00
gamedef.h gamedef.c: make some variables static and remove some #if 0'ed code. 2012-01-15 22:40:16 +00:00
gamedefs.h
gameexec.c Fix actor[].dispicnum becoming negative. 2012-01-12 20:48:00 +00:00
gameexec.h
gamestructures.c CON: make the 'palette' player member actually return the player's palette ID 2011-12-29 14:26:30 +00:00
gamevars.c Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS) 2012-01-19 21:58:23 +00:00
gamevars.h
global.c Beauty tweaks; revert s_buildDate since we don't want windows builds to pull 2011-12-25 15:33:24 +00:00
global.h Remove a few unused variables from global.[ch], update build date string. 2011-12-25 15:30:50 +00:00
GNU.TXT
grpscan.c
grpscan.h
keys.h
m32def.c trivial tweaks: make stuff static, remove unused stuff, formatting... 2012-01-19 21:57:22 +00:00
m32def.h
m32exec.c M32Script: when failing to compile a state with a menu name, don't keep the 2011-12-04 21:20:48 +00:00
m32structures.c
m32vars.c
macros.h
mapster32.h cleanup: 2012-01-15 22:39:38 +00:00
mdump.cpp
mdump.h
menus.c Remove a couple of nested externs and #include some headers directly 2012-01-27 15:03:55 +00:00
menus.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c Move inithashnames() and freehashnames() declarations into namesdyn.h. 2012-01-28 14:37:56 +00:00
namesdyn.h Move inithashnames() and freehashnames() declarations into namesdyn.h. 2012-01-28 14:37:56 +00:00
net.c The earlier changes introduced bugs when palettes were not set correctly in 2011-12-28 20:35:23 +00:00
net.h
old.diff
osdcmds.c Remove a couple of nested externs and #include some headers directly 2012-01-27 15:03:55 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS) 2012-01-19 21:58:23 +00:00
player.h
premap.c Remove a couple of nested externs and #include some headers directly 2012-01-27 15:03:55 +00:00
premap.h Factor out filename-based music setup code into G_SetupFilenameBasedMusic. 2011-12-25 15:32:30 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c Inreased debugging level for catching oob accesses to 'main' arrays. 2012-01-19 23:17:34 +00:00
savegame.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
sdlmusic.c
sector.c minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there 2011-12-21 18:43:39 +00:00
sector.h minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there 2011-12-21 18:43:39 +00:00
soundefs.h
sounds.c sounds.c: check the sound number before accessing arrays with it; always do 2012-01-10 23:44:49 +00:00
sounds.h
sounds_mapster32.c Fix sprite[-1] access when aborting playing a sound in Mapster's Sound Index. 2012-01-23 19:13:00 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c