..
enet
Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
2013-06-01 06:57:00 +00:00
eobj
eobj_win
jaudiolib
multivoc.c: use a local variable instead of a file-scope one used locally.
2013-11-28 21:18:09 +00:00
jmact
Rewrite and unify the handling of the scrollwheel between layers, fixing it in the editor's 2D mode and tile selector under SDL.
2013-12-20 07:24:09 +00:00
lunatic
Minor no-functionality-changing tweaks.
2013-12-20 18:31:26 +00:00
misc
Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC
2013-08-31 04:57:46 +00:00
obj
obj_win
util
_functio.h
_midi.h
_rts.h
actors.c
Minor no-functionality-changing tweaks.
2013-12-20 18:31:26 +00:00
actors.h
Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod.
2013-08-06 23:53:34 +00:00
actors_inline.c
actors_inline.h
anim.c
anim.h
animvpx.c
animvpx.h
astub.c
Rewrite and unify the handling of the scrollwheel between layers, fixing it in the editor's 2D mode and tile selector under SDL.
2013-12-20 07:24:09 +00:00
common.c
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
2013-11-03 04:02:23 +00:00
common_game.h
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
2013-11-03 04:02:23 +00:00
config.c
Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires.
2013-08-06 23:53:55 +00:00
config.h
demo.c
For demos, make savehead.savename[] carry the SVN revision number.
2013-11-04 18:21:09 +00:00
demo.h
duke3d.h
Do not consider system gamearrays for updating from demos.
2013-12-06 18:56:39 +00:00
function.h
game.c
Guard a sprite/actor access with sector[].hitag as index from OOB.
2013-12-01 18:27:52 +00:00
game.h
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
2013-11-03 04:02:23 +00:00
game_inline.c
Add qstrdim and screentext, powerful new functions for HUD text.
2013-06-01 06:55:00 +00:00
game_inline.h
Add qstrdim and screentext, powerful new functions for HUD text.
2013-06-01 06:55:00 +00:00
gamedef.c
CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
2013-11-11 16:48:17 +00:00
gamedef.h
CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
2013-11-11 16:48:17 +00:00
gamedefs.h
gameexec.c
In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x".
2013-11-04 18:21:07 +00:00
gameexec.h
Lunatic: retire per-sprite tsprite access for per-tile animation callback reg.
2013-07-07 20:59:10 +00:00
GameListSource.game.h
GameListSource.game.m
Apply patch by forum user "John Jendro" fixing OS X build.
2013-07-13 21:05:06 +00:00
gamestructures.c
CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
2013-11-11 16:48:17 +00:00
gamevars.c
Do not consider system gamearrays for updating from demos.
2013-12-06 18:56:39 +00:00
gamevars.h
LunaCON: proper handling of dynamic remappings with weapon defaults.
2013-06-02 14:07:56 +00:00
global.c
global.h
GNU.TXT
GrpFile.game.h
GrpFile.game.m
grpscan.c
grpscan.h
Apply patch by forum user "John Jendro" fixing OS X build.
2013-07-13 21:05:06 +00:00
input.c
input.h
keys.h
m32def.c
m32script: fix parsing negated labels, getnumber* with neg. 'max'.
2013-12-11 21:23:47 +00:00
m32def.h
m32exec.c
m32script: fix parsing negated labels, getnumber* with neg. 'max'.
2013-12-11 21:23:47 +00:00
m32structures.c
m32vars.c
m32script: fix parsing negated labels, getnumber* with neg. 'max'.
2013-12-11 21:23:47 +00:00
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c
LunaCON: add a couple of userdefs members, fix tsprite's sectnum for writing.
2013-11-12 21:03:16 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
namesdyn.h
net.c
Fix the long-standing trivial warnings in net.c.
2013-10-07 10:03:23 +00:00
net.h
Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p
2013-08-07 14:29:10 +00:00
old.diff
osdcmds.c
Lunatic: add 'lua' OSD command, permitting to execute arbitrary code.
2013-11-04 22:56:03 +00:00
osdcmds.h
osdfuncs.c
OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal().
2013-11-04 22:56:08 +00:00
osdfuncs.h
player.c
Minor no-functionality-changing tweaks.
2013-12-20 18:31:26 +00:00
player.h
Retire global 'lastvisinc'.
2013-07-18 18:08:13 +00:00
premap.c
LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
2013-10-27 21:12:22 +00:00
premap.h
Lunatic: various changes.
2013-07-04 19:38:46 +00:00
quotes.h
Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
2013-06-13 21:17:03 +00:00
rev.h
rts.c
rts.h
savegame.c
Do not consider system gamearrays for updating from demos.
2013-12-06 18:56:39 +00:00
savegame.h
LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
2013-10-27 21:12:22 +00:00
sdlmusic.c
sdlmusic.c: disable FORK_EXEC_MIDI.
2013-11-16 18:47:23 +00:00
sector.c
sector.c: in ST9 handling code, prevent oob for improperly constructed doors.
2013-12-20 18:31:24 +00:00
sector.h
In G_SaveMapState, fix 1024-byte write beyond array bound on 64-bit platforms.
2013-10-28 21:26:32 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
sounds.h
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
2013-09-08 20:18:56 +00:00
sounds_common.h
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
2013-09-08 20:18:56 +00:00
sounds_mapster32.c
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
sounds_mapster32.h
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
2013-09-08 20:18:56 +00:00
soundsdyn.c
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
soundsdyn.h
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
standard.h
startgtk.game.c
Fix a reference to "RDR_POLYMER" that was missed in startgtk
2013-05-25 06:11:38 +00:00
startosx.game.m
startwin.game.c
Windows startup window tweaks:
2013-10-07 10:05:41 +00:00
startwin.game.h
winbits.c