raze/polymer/build/Makefile

280 lines
7 KiB
Makefile

# Build Makefile for GNU Make
# Notes:
# As of 6 July 2005, the engine should handle optimisations being enabled.
# If things seem to be going wrong, lower or disable optimisations, then
# try again. If things are still going wrong, call me.
#
# Engine options - these may be overridden by game makefiles
# SUPERBUILD - enables voxels
# POLYMOST - enables Polymost renderer
# USE_OPENGL - enables OpenGL support in Polymost
# NOASM - disables the use of inline assembly pragmas
#
# SETSPRITEZ - set to 1 for Shadow Warrior
SUPERBUILD ?= 1
POLYMOST ?= 1
USE_OPENGL ?= 1
NOASM ?= 0
SETSPRITEZ ?= 0
# Debugging options
# RELEASE - 1 = no debugging
# EFENCE - 1 = compile with Electric Fence for malloc() debugging
RELEASE?=1
EFENCE?=0
# SDK locations - adjust to match your setup
DXROOT=c:/sdks/directx/dx61
FMODROOTWIN=c:/sdks/fmodapi374win/api
# build locations - OBJ gets overridden to the game-specific objects dir
OBJ?=obj.gnu
SRC=src
GAME=testgame
RSRC=rsrc
INC=include
# filename extensions - these won't need to change
o=o
res=o
asm=nasm
# debugging and release
ifneq ($(RELEASE),0)
# debugging disabled
debug=-fomit-frame-pointer -O2
else
# debugging enabled
debug=-ggdb -O0 -DDEBUGGINGAIDS -DNOSDLPARACHUTE
endif
CC=gcc
CXX=gcc
AS=nasm
RC=windres
AR=ar
RANLIB=ranlib
OURCFLAGS=$(debug) -W -Wall -Wimplicit -Wno-char-subscripts -Wno-unused \
-funsigned-char -fno-strict-aliasing -DNO_GCC_BUILTINS \
-DKSFORBUILD -I$(INC)
OURCXXFLAGS=-fno-exceptions -fno-rtti
GAMECFLAGS=-I../jfaud/inc -I$(GAME)/
LIBS=
GAMELIBS=../jfaud/libjfaud.a #../jfaud/mpadec/libmpadec/libmpadec.a
ASFLAGS=-s #-g
EXESUFFIX=
include Makefile.shared
ENGINEOBJS=
ifeq (0,$(NOASM))
ENGINEOBJS+= $(OBJ)/a.$o
endif
ENGINEOBJS+= \
$(OBJ)/a-c.$o \
$(OBJ)/baselayer.$o \
$(OBJ)/cache1d.$o \
$(OBJ)/compat.$o \
$(OBJ)/crc32.$o \
$(OBJ)/defs.$o \
$(OBJ)/engine.$o \
$(OBJ)/glbuild.$o \
$(OBJ)/kplib.$o \
$(OBJ)/lzf_c.$o \
$(OBJ)/lzf_d.$o \
$(OBJ)/md4.$o \
$(OBJ)/mmulti.$o \
$(OBJ)/osd.$o \
$(OBJ)/pragmas.$o \
$(OBJ)/scriptfile.$o \
$(OBJ)/polymer.$o
EDITOROBJS=$(OBJ)/build.$o \
$(OBJ)/config.$o
GAMEEXEOBJS=$(OBJ)/game.$o \
$(OBJ)/jfaud_sound.$o \
$(OBJ)/config.$o \
$(OBJ)/$(ENGINELIB)
EDITOREXEOBJS=$(OBJ)/bstub.$o \
$(OBJ)/$(EDITORLIB) \
$(OBJ)/$(ENGINELIB)
# detect the platform
ifeq ($(PLATFORM),LINUX)
ASFLAGS+= -f elf
LIBS+= -lm
endif
ifeq ($(PLATFORM),BSD)
ASFLAGS+= -f elf
OURCFLAGS+= -I/usr/X11R6/include
LIBS+= -lm
endif
ifeq ($(PLATFORM),WINDOWS)
OURCFLAGS+= -DUNDERSCORES -I$(DXROOT)/include -I$(FMODROOTWIN)/inc
LIBS+= -lm
GAMELIBS+= -L$(FMODROOTWIN)/lib
ASFLAGS+= -DUNDERSCORES -f win32
endif
ifeq ($(PLATFORM),BEOS)
ASFLAGS+= -f elf
TARGETOPTS+= -DNOASM
endif
ifeq ($(PLATFORM),SUNOS)
LIBS+= -lm
endif
ifeq ($(PLATFORM),SYLLABLE)
ASFLAGS+= -f elf
endif
ifeq ($(RENDERTYPE),SDL)
ENGINEOBJS+= $(OBJ)/sdlayer.$o
OURCFLAGS+= $(subst -Dmain=SDL_main,,$(SDLCONFIG_CFLAGS))
ifeq (1,$(HAVE_GTK2))
OURCFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0)
ENGINEOBJS+= $(OBJ)/gtkbits.$o $(OBJ)/dynamicgtk.$o
EDITOROBJS+= $(OBJ)/startgtk.editor.$o
GAMEEXEOBJS+= $(OBJ)/game_banner.$o $(OBJ)/startgtk.game.$o
EDITOREXEOBJS+= $(OBJ)/editor_banner.$o
endif
GAMEEXEOBJS+= $(OBJ)/game_icon.$o
EDITOREXEOBJS+= $(OBJ)/build_icon.$o
endif
ifeq ($(RENDERTYPE),WIN)
ENGINEOBJS+= $(OBJ)/winlayer.$o
EDITOROBJS+= $(OBJ)/startwin.editor.$o
GAMEEXEOBJS+= $(OBJ)/gameres.$(res) $(OBJ)/startwin.game.$o
EDITOREXEOBJS+= $(OBJ)/buildres.$(res)
endif
ifneq (0,$(EFENCE))
LIBS+= -lefence
OURCFLAGS+= -DEFENCE
endif
OURCFLAGS+= $(BUILDCFLAGS)
.PHONY: clean veryclean all utils enginelib editorlib
# TARGETS
# Invoking Make from the terminal in OSX just chains the build on to xcode
ifeq ($(PLATFORM),DARWIN)
ifeq ($(RELEASE),0)
style=Development
else
style=Deployment
endif
.PHONY: alldarwin
alldarwin:
cd osx/engine && xcodebuild -target All -buildstyle $(style)
cd osx/game && xcodebuild -target All -buildstyle $(style)
endif
UTILS=kextract$(EXESUFFIX) kgroup$(EXESUFFIX) transpal$(EXESUFFIX) wad2art$(EXESUFFIX) wad2map$(EXESUFFIX)
all: testgame$(EXESUFFIX) build$(EXESUFFIX) $(OBJ)/$(ENGINELIB) $(OBJ)/$(EDITORLIB)
utils: $(UTILS)
enginelib: $(OBJ)/$(ENGINELIB)
$(OBJ)/$(ENGINELIB): $(ENGINEOBJS)
$(AR) rc $@ $^
$(RANLIB) $@
editorlib: $(OBJ)/$(EDITORLIB)
$(OBJ)/$(EDITORLIB): $(EDITOROBJS)
$(AR) rc $@ $^
$(RANLIB) $@
testgame$(EXESUFFIX): $(GAMEEXEOBJS)
$(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(GAMELIBS) $(LIBS) $(STDCPPLIB)
build$(EXESUFFIX): $(EDITOREXEOBJS)
$(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS)
pragmacheck$(EXESUFFIX): $(OBJ)/pragmacheck.$o $(OBJ)/pragmas.$o
$(CC) $(subst -Dmain=app_main,,$(OURCFLAGS)) -o $@ $^
kextract$(EXESUFFIX): $(OBJ)/kextract.$o $(OBJ)/compat.$o
$(CC) -o $@ $^
kgroup$(EXESUFFIX): $(OBJ)/kgroup.$o $(OBJ)/compat.$o
$(CC) -o $@ $^
transpal$(EXESUFFIX): $(OBJ)/transpal.$o $(OBJ)/pragmas.$o $(OBJ)/compat.$o
$(CC) -o $@ $^
wad2art$(EXESUFFIX): $(OBJ)/wad2art.$o $(OBJ)/pragmas.$o $(OBJ)/compat.$o
$(CC) -o $@ $^
wad2map$(EXESUFFIX): $(OBJ)/wad2map.$o $(OBJ)/pragmas.$o $(OBJ)/compat.$o
$(CC) -o $@ $^
generateicon$(EXESUFFIX): $(OBJ)/generateicon.$o $(OBJ)/kplib.$o
$(CC) -o $@ $^
cacheinfo$(EXESUFFIX): $(OBJ)/cacheinfo.$o $(OBJ)/compat.$o
$(CC) -o $@ $^
enumdisplay$(EXESUFFIX): src/misc/enumdisplay.c
$(CC) -g -Os -o $@ $^ -I$(DXROOT)/include -lgdi32
mapdump$(EXESUFFIX): $(OBJ)/mapdump.$o
$(CC) -o $@ $^
# DEPENDENCIES
include Makefile.deps
# RULES
$(OBJ)/%.$o: $(SRC)/%.nasm
$(AS) $(ASFLAGS) $< -o $@
$(OBJ)/%.$o: $(SRC)/%.c
$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
$(OBJ)/%.$o: $(SRC)/%.cpp
$(CXX) $(CXXFLAGS) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
$(OBJ)/%.$o: $(SRC)/misc/%.rc
$(RC) -i $< -o $@ --include-dir=$(INC) --include-dir=$(SRC) --include-dir=$(GAME)
$(OBJ)/%.$o: $(SRC)/util/%.c
$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
$(OBJ)/%.$o: $(RSRC)/%.c
$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
$(OBJ)/%.$o: $(GAME)/%.c
$(CC) $(CFLAGS) $(OURCFLAGS) $(GAMECFLAGS) -c $< -o $@ 2>&1
$(OBJ)/%.$o: $(GAME)/%.cpp
$(CXX) $(CXXFLAGS) $(OURCXXFLAGS) $(OURCFLAGS) $(GAMECFLAGS) -c $< -o $@ 2>&1
$(OBJ)/game_banner.$o: $(RSRC)/game_banner.c
$(OBJ)/editor_banner.$o: $(RSRC)/editor_banner.c
$(RSRC)/game_banner.c: $(RSRC)/game.bmp
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
$(RSRC)/editor_banner.c: $(RSRC)/build.bmp
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
# PHONIES
clean:
ifeq ($(PLATFORM),DARWIN)
cd osx/engine && xcodebuild -target All clean
cd osx/game && xcodebuild -target All clean
else
-rm -f $(OBJ)/*
endif
veryclean: clean
ifeq ($(PLATFORM),DARWIN)
else
-rm -f $(ENGINELIB) $(EDITORLIB) testgame$(EXESUFFIX) build$(EXESUFFIX) $(UTILS)
endif
.PHONY: fixlineends
fixlineends:
for a in `find . -type f \( -name '*.c' -o -name '*.h' -o -name 'Makefile*' \) \! -path '*/.svn/*'`; do \
echo Fixing $$a && tr -d "\015" < $$a > $$a.fix && mv $$a.fix $$a; \
done