mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-18 08:33:25 +00:00
42d791e7c2
* Since game maintains its own clip capacities, we need to use them instead of the generic handler for the games that do not. * Clean up the game-side code in `CheckClip()` to use `min()`. * Repair issue with pistol clip calculation that was using modulo when it shouldn't. A full weapon with 300 will divide into 6 with no remainder, therefore nothing in the clip. * Fixes #906. |
||
---|---|---|
.. | ||
menu.zs | ||
sbar.zs | ||
screens.zs |