mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-15 07:01:15 +00:00
af781e0422
All internal fonts now get defined through FONTDEFS. Also fixing a few offsets.
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
#pragma once
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#include "zstring.h"
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#include "intrect.h"
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struct event_t;
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class FRenderState;
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class FGameTexture;
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enum EUpscaleFlags : int;
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struct SystemCallbacks
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{
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bool (*WantGuiCapture)();
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bool (*WantLeftButton)();
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bool (*NetGame)();
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bool (*WantNativeMouse)();
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bool (*CaptureModeInGame)();
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void (*CrashInfo)(char* buffer, size_t bufflen, const char* lfstr);
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void (*PlayStartupSound)(const char* name);
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bool (*IsSpecialUI)();
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bool (*DisableTextureFilter)();
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void (*OnScreenSizeChanged)();
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IntRect(*GetSceneRect)();
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FString(*GetLocationDescription)();
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void (*MenuDim)();
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FString(*GetPlayerName)(int i);
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bool (*DispatchEvent)(event_t* ev);
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bool (*CheckGame)(const char* nm);
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int (*GetGender)();
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void (*MenuClosed)();
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bool (*CheckMenudefOption)(const char* opt);
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void (*ConsoleToggled)(int state);
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bool (*PreBindTexture)(FRenderState* state, FGameTexture*& tex, EUpscaleFlags& flags, int& scaleflags, int& clampmode, int& translation, int& overrideshader);
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void (*FontCharCreated)(FGameTexture* base, FGameTexture* untranslated);
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void (*ToggleFullConsole)();
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void (*StartCutscene)(bool blockui);
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};
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extern SystemCallbacks sysCallbacks;
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struct WadStuff
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{
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FString Path;
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FString Name;
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};
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extern FString endoomName;
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extern bool batchrun;
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extern float menuBlurAmount;
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extern bool generic_ui;
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void UpdateGenericUI(bool cvar);
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