raze/source/thirdparty/include
Christoph Oelckers 985e441d80 - transitioned all JSON-based savegame code to FSerializer and removed sjson.
Now everything is in place to transition the rest of the savegame code as well.
2020-02-23 14:03:03 +01:00
..
base64.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
debugbreak.h Add #pragma once to debugbreak.h and remove it from separate inclusion in a couple of translation units as we're including it directly in compat.h now 2019-10-20 10:45:48 +02:00
earcut.hpp - cleaned up the map drawer by using a real triangulator. 2019-12-31 17:23:29 +01:00
enet.h - netcode cleanup. 2020-02-03 21:06:03 +01:00
fix16.h - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
fix16.hpp - two more headers to move to Thirdparty. 2019-09-20 22:33:47 +02:00
fix16_int64.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
libdivide.h - two more headers to move to Thirdparty. 2019-09-20 22:33:47 +02:00
md4.h - moved 4 more. 2019-09-20 23:12:07 +02:00