mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#pragma once
|
|
|
|
#include "resourcefile.h"
|
|
#include "build.h"
|
|
#include "gamefuncs.h"
|
|
|
|
extern FixedBitArray<MAXSPRITES> activeSprites;
|
|
|
|
// Savegame utilities
|
|
class FileReader;
|
|
extern int SaveVersion;
|
|
|
|
FString G_BuildSaveName (const char *prefix);
|
|
int G_ValidateSavegame(FileReader &fr, FString *savetitle, bool formenu);
|
|
|
|
void G_LoadGame(const char* filename, bool hidecon = false);
|
|
void G_SaveGame(const char* fn, const char* desc);
|
|
void G_DoSaveGame(bool okForQuicksave, bool forceQuicksave, const char* filename, const char* description);
|
|
void G_DoLoadGame();
|
|
|
|
void M_Autosave();
|
|
|
|
#define SAVEGAME_EXT ".dsave"
|
|
|
|
|
|
inline FSerializer& Serialize(FSerializer& arc, const char* keyname, spritetype*& w, spritetype** def)
|
|
{
|
|
int ndx = w ? int(w - sprite) : -1;
|
|
arc(keyname, ndx);
|
|
w = ndx == -1 ? nullptr : sprite + ndx;
|
|
return arc;
|
|
}
|
|
|
|
inline FSerializer& Serialize(FSerializer& arc, const char* keyname, sectortype*& w, sectortype** def)
|
|
{
|
|
int ndx = w ? sectnum(w) : -1;
|
|
arc(keyname, ndx);
|
|
w = ndx == -1 ? nullptr : §or[ndx];
|
|
return arc;
|
|
}
|
|
|
|
inline FSerializer& Serialize(FSerializer& arc, const char* keyname, walltype*& w, walltype** def)
|
|
{
|
|
int ndx = w ? wallnum(w) : -1;
|
|
arc(keyname, ndx);
|
|
w = ndx == -1 ? nullptr : &wall[ndx];
|
|
return arc;
|
|
}
|
|
|