raze/source
Christoph Oelckers 94f40d11ae - SparseArrayView class
We need this to merge the game specific sector/wall extensions with the base but still allow the engine to access such arrays. For that they need a runtime settable stride.
2021-11-08 18:55:35 +01:00
..
build - nextSector in runlist 2021-11-08 18:37:21 +01:00
common - SparseArrayView class 2021-11-08 18:55:35 +01:00
core - flush the network timer righr after loading and before starting a level. 2021-11-07 22:51:02 +01:00
games - nextSector in runlist 2021-11-08 18:37:21 +01:00
glbackend - fixed compilation on Linux with glibc 2021-10-30 16:26:16 +03:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp