raze/source/games/sw/src
2023-10-04 19:28:25 +11:00
..
actor.cpp - moved ActorActionFunc and Personality out of __LegacyState again. 2023-05-28 21:07:34 +02:00
ai.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
ai.h - added missing range checks to PlaySpriteSound. 2023-06-29 18:28:16 +02:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
break.cpp - named all breakable sprites. 2023-05-29 22:16:11 +02:00
break.h - got rid of most remaining references to wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
bunny.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
cache.cpp - added a few texture names for picnum literals. 2023-05-31 21:53:14 +02:00
cheats.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
colormap.cpp - adapted game side code. 2023-08-19 19:41:40 +02:00
conpic.h - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
coolg.cpp use global stat manager in SW 2023-10-01 10:33:07 +02:00
coolie.cpp use global stat manager in SW 2023-10-01 10:33:07 +02:00
copysect.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
d_menu.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
damage.h - SW: game.h cleanup 2021-12-30 09:58:13 +01:00
digi.h - clean out digi.h 2023-05-29 22:16:22 +02:00
draw.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
eel.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
game.cpp made SW's panel sprites into actual DObjects 2023-10-03 12:27:15 +02:00
game.h - Store scaleAdjust directly inside the GameInput object. 2023-10-04 19:28:25 +11:00
girlninj.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
goro.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
hornet.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
input.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
interpso.cpp - SW: Rename Player[] array to PlayerArray[] and wrap its access. 2023-10-02 15:42:59 +11:00
interpso.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
inv.cpp made SW's panel sprites into actual DObjects 2023-10-03 12:27:15 +02:00
inv.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
jsector.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
jsector.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
jtags.h
jweapon.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
lava.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
light.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
light.h - SW: remap LIGHT_Tics to the otherwise unused spritetype::detail. 2022-02-15 22:34:03 +01:00
lists.h made SW's panel sprites into actual DObjects 2023-10-03 12:27:15 +02:00
mclip.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
mclip.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
menus.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
miscactr.cpp - SW: Rename Player[] array to PlayerArray[] and wrap its access. 2023-10-02 15:42:59 +11:00
morph.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
namelist.h - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
names.h
names2.h - added a few texture names for picnum literals. 2023-05-31 21:53:14 +02:00
network.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
network.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
ninja.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
osdcmds.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp made SW's panel sprites into actual DObjects 2023-10-03 12:27:15 +02:00
panel.h made SW's panel sprites into actual DObjects 2023-10-03 12:27:15 +02:00
parent.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
player.cpp - SW: Shorten the setup in DoPlayerVehicleInputScaling(). 2023-10-03 23:07:45 +11:00
player.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
predict.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
quake.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
ripper.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
ripper2.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
rooms.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
rotator.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
save.cpp - SW: Remove DSWPlayer::drive_avel, we can just use DCoreActor::lastcmd for this. 2023-10-03 23:07:43 +11:00
saveable.cpp - turn the SO's Animator and PostMoveAnimator into non-functions as well. 2023-05-28 11:19:35 +02:00
saveable.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sbar.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
scrip2.cpp - adapted to backend changes. 2023-08-19 18:08:27 +02:00
sector.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
sector.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
serp.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
skel.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
skull.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
slidor.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sounds.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sounds.h - consolidation of sound init code. 2023-05-27 09:12:51 +02:00
spike.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sprite.cpp - SW: Clean up player accesses in DoGet(). 2023-10-04 12:17:11 +11:00
sprite.h - SW: do a proper implementation for sprites which do not want texture animations. 2022-12-11 19:45:38 +01:00
stag.h
sumo.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
swactor.h - moved ActorActionFunc and Personality out of __LegacyState again. 2023-05-28 21:07:34 +02:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
track.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
vator.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
vis.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
wallmove.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
warp.cpp - Fix bad Z test in WarpPlane(). 2023-01-02 11:00:47 +11:00
weapon.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
weapon.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
zilla.cpp - change type of AF() 2023-05-28 11:19:36 +02:00
zombie.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00