mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-28 23:12:18 +00:00
f103e33300
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time. Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
250 lines
5.3 KiB
Text
250 lines
5.3 KiB
Text
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class DukeCrane : DukeActor
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{
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default
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{
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spriteset "CRANE", "CRANE1", "CRANE2";
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statnum STAT_STANDABLE;
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}
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enum EPic
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{
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PIC_DEFAULT = 0,
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PIC_OPEN = 1,
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PIC_CLOSED = 2,
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}
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Vector3 cranepos;
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Vector2 polepos;
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DukeActor poleactor;
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bool isactive;
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const CRANE_STEP = 16.;
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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override void Initialize()
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{
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let sect = self.sector;
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL | CSTAT_SPRITE_ONE_SIDE;
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self.setSpritePic(PIC_CLOSED);
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self.pos.Z = sect.ceilingz + 48;
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self.cranepos = self.pos;
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self.poleactor = null;
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DukeStatIterator it;
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for (DukeActor poleactor = it.first(DukeActor.STAT_DEFAULT); poleactor; poleactor = it.next())
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{
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if (self.hitag == poleactor.hitag && poleactor is "DukeCranePole")
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{
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self.poleactor = poleactor;
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self.temp_sect = poleactor.sector;
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poleactor.scale = (0.75, 2);
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self.polepos = poleactor.pos.XY;
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poleactor.shade = self.shade;
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poleactor.SetPosition(self.pos);
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break;
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}
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}
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self.ownerActor = null;
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self.extra = 8;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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override void Tick()
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{
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let sectp = self.sector;
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double xx;
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//self.temp_data[0] = state
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//self.temp_data[1] = checking sector number
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if (self.vel.X != 0) self.getGlobalZ();
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if (self.temp_data[0] == 0) //Waiting to check the sector
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{
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DukeSectIterator it;
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for (DukeActor a2 = it.First(self.temp_sect); a2; a2 = it.Next())
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{
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switch (a2.statnum)
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{
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case STAT_ACTOR:
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case STAT_ZOMBIEACTOR:
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case STAT_STANDABLE:
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case STAT_PLAYER:
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self.angle = (self.polepos - self.pos.XY).Angle();
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if (a2.statnum != STAT_PLAYER) a2.SetPosition(( self.polepos, a2.pos.Z ));
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self.temp_data[0]++;
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return;
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}
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}
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}
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else if (self.temp_data[0] == 1)
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{
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if (self.vel.X < 11.5)
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{
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self.setSpritePic(PIC_OPEN);
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self.vel.X += 0.5;
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}
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self.DoMove(CLIPMASK0);
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if (self.sector == self.temp_sect)
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self.temp_data[0]++;
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}
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else if (self.temp_data[0] == 2 || self.temp_data[0] == 7)
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{
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self.pos.Z += 6;
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if (self.temp_data[0] == 2)
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{
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if ((sectp.floorz - self.pos.Z) < 64)
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if (self.spritesetindex != PIC_DEFAULT) self.setSpritePic(self.spritesetindex - 1);
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if ((sectp.floorz - self.pos.Z) < 20)
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self.temp_data[0]++;
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}
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if (self.temp_data[0] == 7)
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{
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if ((sectp.floorz - self.pos.Z) < 64)
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{
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if (self.spritesetindex != PIC_DEFAULT) self.setSpritePic(self.spritesetindex - 1);
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else
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{
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if (self.isactive)
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{
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let pp = findplayer();
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pp.actor.PlayActorSound("CRANEGRAB");
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if (pp.on_crane == self)
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pp.on_crane = null;
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}
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self.temp_data[0]++;
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self.isactive = false;
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self.ownerActor = null;
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}
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}
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}
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}
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else if (self.temp_data[0] == 3)
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{
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self.setSpritePic(self.spritesetindex + 1);
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if (self.spritesetindex == PIC_CLOSED)
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{
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let plr = Duke.checkcursectnums(self.temp_sect);
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if (plr != null && plr.on_ground)
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{
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self.isactive = true;
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self.ownerActor = null;
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plr.on_crane = self;
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plr.actor.PlayActorSound("CRANEGRAB");
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plr.settargetangle(self.angle + 180);
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}
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else
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{
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DukeSectIterator it;
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for (DukeActor a2 = it.First(self.temp_sect); a2; a2 = it.Next())
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{
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switch (a2.statnum)
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{
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case 1:
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case 6:
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self.OwnerActor = a2;
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break;
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}
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}
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}
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self.temp_data[0]++;//Grabbed the sprite
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self.temp_data[2] = 0;
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return;
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}
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}
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else if (self.temp_data[0] == 4) //Delay before going up
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{
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self.temp_data[2]++;
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if (self.temp_data[2] > 10)
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self.temp_data[0]++;
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}
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else if (self.temp_data[0] == 5 || self.temp_data[0] == 8)
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{
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if (self.temp_data[0] == 8 && self.spritesetindex < PIC_CLOSED)
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if ((sectp.floorz - self.pos.Z) > 32)
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self.setSpritePic(self.spritesetindex + 1);
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if (self.pos.Z < self.cranepos.Z)
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{
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self.temp_data[0]++;
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self.vel.X = 0;
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}
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else
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self.pos.Z -= 6;
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}
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else if (self.temp_data[0] == 6)
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{
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if (self.vel.X < 12)
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self.vel.X += 0.5;
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self.angle = (self.cranepos.XY - self.pos.XY).Angle();
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self.DoMove(CLIPMASK0);
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if ((self.pos.XY - self.cranepos.XY).LengthSquared() < 8 * 8)
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self.temp_data[0]++;
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}
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else if (self.temp_data[0] == 9)
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self.temp_data[0] = 0;
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if (self.poleactor)
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self.poleactor.SetPosition(self.pos.plusZ(-34));
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let Owner = self.OwnerActor;
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if (Owner != null || self.isactive)
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{
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let p = self.findplayer();
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int j = self.ifhitbyweapon();
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if (j >= 0)
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{
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if (self.isactive && p.on_crane == self)
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p.on_crane = null;
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self.isactive = false;
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self.ownerActor = null;
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self.setSpritePic(PIC_DEFAULT);
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return;
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}
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if (Owner != null)
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{
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Owner.SetPosition(self.pos);
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Owner.backuppos();
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self.vel.Z = 0;
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}
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else if (self.isactive)
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{
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let ang = p.angle();
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p.actor.backuppos();
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p.actor.SetPosition((self.pos.XY - CRANE_STEP * ang.ToVector(), self.pos.Z + 2 - p.actor.viewzoffset));
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p.cursector = p.actor.sector;
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}
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}
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}
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}
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class DukeCranePole : DukeActor
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{
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default
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{
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pic "CRANEPOLE";
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}
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}
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