raze/source
Christoph Oelckers 9340f39053 use the actor's metadata in PickupAmmo
This allows removing the AmmoItemData array.
Also make some tweaks to handle the nnext extension for customizable ammo amount given. Instead of tying it to gModernMap this now also uses a feature flag that will later be exposed to RMAPINFO.
2023-10-08 09:41:11 +02:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common GetChars in non-windows code. 2023-10-08 08:12:18 +02:00
core use the actor's metadata in PickupAmmo 2023-10-08 09:41:11 +02:00
games use the actor's metadata in PickupAmmo 2023-10-08 09:41:11 +02:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt exported XSECTOR and XWALL. 2023-10-01 20:39:40 +02:00
g_pch.h - backend update from GZDoom. 2023-09-23 09:56:27 +02:00