raze/source/games/duke/src
2020-07-06 08:55:56 +02:00
..
2d_d.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
2d_r.cpp - fixed centering of RR big text. 2020-07-05 21:40:51 +02:00
actor.h - ported RR's noise.c. 2020-06-30 17:30:48 +02:00
actors.cpp - CCMD cleanup. 2020-07-04 21:36:27 +02:00
actors_d.cpp - CCMD cleanup. 2020-07-04 21:36:27 +02:00
actors_lava.cpp more 2020-07-04 00:32:09 +02:00
actors_r.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
animatesprites_d.cpp - fixed sprite animations. 2020-07-05 23:22:35 +02:00
animatesprites_r.cpp - fixed sprite animations. 2020-07-05 23:22:35 +02:00
bowling.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
ccmds.cpp - I hate it when MSVC doesn't recompile altered files... :( 2020-07-04 21:50:16 +02:00
cheats.cpp - reimplemented cheats based on ZDoom's cheat parser. 2020-07-04 15:51:02 +02:00
common_game.h - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
d_menu.cpp - stripped down the main menu loop to the minimum needed to be able to run it. 2020-07-06 08:55:56 +02:00
dispatch.cpp - SE40 2020-07-04 23:40:14 +02:00
duke3d.h - deleted some garbage. 2020-07-05 00:39:34 +02:00
flags_d.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
flags_r.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
game.h - stripped down the main menu loop to the minimum needed to be able to run it. 2020-07-06 08:55:56 +02:00
game_misc.cpp - stripped down the main menu loop to the minimum needed to be able to run it. 2020-07-06 08:55:56 +02:00
gamedef.cpp - cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA. 2020-07-01 20:31:29 +02:00
gamedef.h - reimplemented cheats based on ZDoom's cheat parser. 2020-07-04 15:51:02 +02:00
gameexec.cpp - quote cleanup. 2020-06-30 22:53:15 +02:00
gameexec.h - deleted some garbage. 2020-07-05 00:39:34 +02:00
gameloop.cpp - stripped down the main menu loop to the minimum needed to be able to run it. 2020-07-06 08:55:56 +02:00
gamevar.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
gamevar.h - cleanup after removing EDukes's script code. 2020-06-21 23:07:46 +02:00
global.h - stripped down the main menu loop to the minimum needed to be able to run it. 2020-07-06 08:55:56 +02:00
hudweapon_d.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
hudweapon_r.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
input.cpp - copyright 2020-06-28 09:03:31 +02:00
interpolate.cpp - interpolations transitioned. 2020-06-30 11:55:01 +02:00
inv.h - weapon draw code tested and old version removed. 2020-06-22 00:06:27 +02:00
macros.h - cleanup of viewborder code. 2020-07-06 00:15:22 +02:00
names.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
names_d.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
net.h - cleanup. 2020-07-06 00:54:06 +02:00
noise.cpp - ported RR's noise.c. 2020-06-30 17:30:48 +02:00
player.cpp - remove unused variable. 2020-07-05 08:58:13 +02:00
player.h - startrts and domovethings. 2020-07-06 03:00:52 +02:00
player_d.cpp - CCMD cleanup. 2020-07-04 21:36:27 +02:00
player_r.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
player_w.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
playmve.cpp - moving to the right place. 2020-06-21 20:59:08 +02:00
playmve.h - moving to the right place. 2020-06-21 20:59:08 +02:00
premap.cpp - quote cleanup. 2020-06-30 22:53:15 +02:00
premap.h - startrts and domovethings. 2020-07-06 03:00:52 +02:00
premap_d.cpp - cleanup of viewborder code. 2020-07-06 00:15:22 +02:00
premap_r.cpp - cleanup of viewborder code. 2020-07-06 00:15:22 +02:00
quotes.h - moving to the right place. 2020-06-21 20:59:08 +02:00
render.cpp - cleanup of viewborder code. 2020-07-06 00:15:22 +02:00
savegame.h - the last simple ones. 2020-06-21 22:56:28 +02:00
sbar.cpp - startrts and domovethings. 2020-07-06 03:00:52 +02:00
sbar.h - startrts and domovethings. 2020-07-06 03:00:52 +02:00
sbar_d.cpp - startrts and domovethings. 2020-07-06 03:00:52 +02:00
sbar_r.cpp - startrts and domovethings. 2020-07-06 03:00:52 +02:00
screens.h - cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA. 2020-07-01 20:31:29 +02:00
sector.h - safety commit for displayrooms. 2020-07-05 16:49:00 +02:00
sectors.cpp - moveclouds. 2020-07-06 02:05:31 +02:00
sectors_d.cpp - camera display fix. 2020-07-05 11:54:50 +02:00
sectors_r.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
soundefs.h - weapon code cleaned up 2020-06-21 23:46:28 +02:00
sounds.cpp - statusbar code cleanup. 2020-07-02 20:17:29 +02:00
sounds.h - added level summary screens and made the fade for the screens an engine feature. 2020-07-01 12:55:32 +02:00
spawn.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
spawn_d.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
spawn_r.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
zz_actors.h - deleted some garbage. 2020-07-05 00:39:34 +02:00
zz_common.cpp - use the original palette loader from RR. 2020-06-23 22:51:37 +02:00
zz_game.cpp - stripped down the main menu loop to the minimum needed to be able to run it. 2020-07-06 08:55:56 +02:00
zz_global.cpp - stripped down the main menu loop to the minimum needed to be able to run it. 2020-07-06 08:55:56 +02:00
zz_net.cpp - cleanup. 2020-07-06 00:54:06 +02:00
zz_player.cpp - startrts and domovethings. 2020-07-06 03:00:52 +02:00
zz_premap.cpp - startrts and domovethings. 2020-07-06 03:00:52 +02:00
zz_savegame.cpp - stripped down the main menu loop to the minimum needed to be able to run it. 2020-07-06 08:55:56 +02:00
zz_screens.cpp - startrts and domovethings. 2020-07-06 03:00:52 +02:00