raze/source/glbackend
2021-03-25 09:13:59 +01:00
..
gl_models.cpp - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00
gl_models.h - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00
gl_palmanager.cpp - fixed most issues with palette emulation. 2020-09-18 22:29:13 +02:00
gl_texture.cpp - moved the hires texture replacement logic into a backend callback. 2020-11-10 16:22:02 +01:00
glbackend.cpp - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
glbackend.h - route everything through the full backend, now completely bypassing the intermediate GLInstance layer. 2021-03-18 17:18:03 +01:00
pm_renderstate.h - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00