raze/polymer/eduke32/source
2013-03-15 16:56:15 +00:00
..
enet Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c. 2013-02-18 08:50:08 +00:00
eobj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
eobj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
jaudiolib Wii: Take advantage of libogc features: PNG screenshots (libpng/zlib), Ogg Vorbis audio (libtremor), and high-resolution profiling timers. 2013-02-18 08:50:42 +00:00
jmact scriplib: attach const qualifiers to appropriate function input arguments. 2013-02-28 17:30:08 +00:00
lunatic Lunatic translator: warn if setting reserved bits in some system gamevar redef. 2013-03-15 16:56:15 +00:00
misc
obj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
obj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
util
_functio.h
_midi.h
_rts.h
actors.c Patch up some broken hardcoded behavior with regard to the Sentry versions of the bosses (minibosses), as suggested by Fox. 2013-03-04 01:23:55 +00:00
actors.h Refactor C code related to gettimedate and sect*interpolation CON commands. 2013-02-16 18:53:00 +00:00
actors_inline.c
actors_inline.h
anim.c
anim.h
animvpx.c
animvpx.h
astub.c Lunatic: compile defs.ilua as bytecode and load it from the executable. 2013-02-24 16:05:31 +00:00
common.c Lunatic: more commands, timing test for xmath's sine functions. 2013-02-16 18:53:15 +00:00
common_game.h
config.c
config.h
demo.c
demo.h
duke3d.h Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member. 2013-02-11 17:16:50 +00:00
function.h
game.c Lunatic: also save min, max actor times; fix release build. 2013-03-13 10:48:19 +00:00
game.h Make stopping of all sounds after completion of LOGO.ANM conditional on the newly introduced (LOGO_FLAGS & LOGO_STOPANIMSOUNDS). Modifies r3217. 2013-03-04 01:24:17 +00:00
game_inline.c
game_inline.h
gamedef.c Lunatic: fixups and debugging helpers. 2013-02-28 17:30:04 +00:00
gamedef.h Lunatic: projectiles... 2013-02-07 21:01:03 +00:00
gamedefs.h Remove some duplicate or unused control layer defines. 2013-02-25 15:31:22 +00:00
gameexec.c Lunatic: also save min, max actor times; fix release build. 2013-03-13 10:48:19 +00:00
gameexec.h gameexec.c: factor out 2x used code into VM_KillIt. 2013-02-21 18:54:07 +00:00
GameListSource.game.h
GameListSource.game.m
gamestructures.c CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}. 2013-01-24 20:02:52 +00:00
gamevars.c CON: Fix accessing gamearrays on 64-bit archs. 2013-03-03 16:06:18 +00:00
gamevars.h Lunatic translator: handle LOGO_FLAGS. 2013-03-13 10:48:14 +00:00
global.c
global.h Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member. 2013-02-11 17:16:50 +00:00
GNU.TXT
GrpFile.game.h
GrpFile.game.m
grpscan.c
grpscan.h
input.c
input.h
keys.h
m32def.c CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect. 2013-01-20 21:17:15 +00:00
m32def.h
m32exec.c
m32structures.c m32script: remove unused tsprite access via spriteext[].tspr. 2013-02-01 13:05:10 +00:00
m32vars.c Mapster32: add "movement by one" debugging functionality via a.m32. 2013-02-19 20:35:14 +00:00
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c Remove some duplicate or unused control layer defines. 2013-02-25 15:31:22 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c Factor out player[].* allocation into G_MaybeAllocPlayer(), rename 2 functions. 2013-02-10 16:24:38 +00:00
net.h
old.diff
osdcmds.c Factor out setting baslayer timer from game into G_InitTimer(). 2013-02-16 18:52:56 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Patch up some broken hardcoded behavior with regard to the Sentry versions of the bosses (minibosses), as suggested by Fox. 2013-03-04 01:23:55 +00:00
player.h Lunatic: fixups and debugging helpers. 2013-02-28 17:30:04 +00:00
premap.c gameexec.c: factor out 2x used code into VM_KillIt. 2013-02-21 18:54:07 +00:00
premap.h Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding. 2013-01-20 21:17:31 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c Lunatic: conditionally compile out more legacy code, remove old mixed mode code. 2013-02-03 12:48:17 +00:00
savegame.h
sdlmusic.c
sector.c
sector.h Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member. 2013-02-11 17:16:50 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c
sounds.h
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
startosx.game.m
startwin.game.c
startwin.game.h
winbits.c