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enet
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Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
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2013-02-18 08:50:08 +00:00 |
eobj
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
eobj_win
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
jaudiolib
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Wii: Take advantage of libogc features: PNG screenshots (libpng/zlib), Ogg Vorbis audio (libtremor), and high-resolution profiling timers.
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2013-02-18 08:50:42 +00:00 |
jmact
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scriplib: attach const qualifiers to appropriate function input arguments.
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2013-02-28 17:30:08 +00:00 |
lunatic
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Lunatic translator: warn if setting reserved bits in some system gamevar redef.
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2013-03-15 16:56:15 +00:00 |
misc
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obj
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
obj_win
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
util
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_functio.h
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_midi.h
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_rts.h
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actors.c
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Patch up some broken hardcoded behavior with regard to the Sentry versions of the bosses (minibosses), as suggested by Fox.
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2013-03-04 01:23:55 +00:00 |
actors.h
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Refactor C code related to gettimedate and sect*interpolation CON commands.
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2013-02-16 18:53:00 +00:00 |
actors_inline.c
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actors_inline.h
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anim.c
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anim.h
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animvpx.c
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animvpx.h
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astub.c
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Lunatic: compile defs.ilua as bytecode and load it from the executable.
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2013-02-24 16:05:31 +00:00 |
common.c
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Lunatic: more commands, timing test for xmath's sine functions.
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2013-02-16 18:53:15 +00:00 |
common_game.h
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config.c
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config.h
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demo.c
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demo.h
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duke3d.h
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Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
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2013-02-11 17:16:50 +00:00 |
function.h
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game.c
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Lunatic: also save min, max actor times; fix release build.
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2013-03-13 10:48:19 +00:00 |
game.h
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Make stopping of all sounds after completion of LOGO.ANM conditional on the newly introduced (LOGO_FLAGS & LOGO_STOPANIMSOUNDS). Modifies r3217.
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2013-03-04 01:24:17 +00:00 |
game_inline.c
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game_inline.h
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gamedef.c
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Lunatic: fixups and debugging helpers.
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2013-02-28 17:30:04 +00:00 |
gamedef.h
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Lunatic: projectiles...
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2013-02-07 21:01:03 +00:00 |
gamedefs.h
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Remove some duplicate or unused control layer defines.
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2013-02-25 15:31:22 +00:00 |
gameexec.c
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Lunatic: also save min, max actor times; fix release build.
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2013-03-13 10:48:19 +00:00 |
gameexec.h
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gameexec.c: factor out 2x used code into VM_KillIt.
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2013-02-21 18:54:07 +00:00 |
GameListSource.game.h
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GameListSource.game.m
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gamestructures.c
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CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}.
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2013-01-24 20:02:52 +00:00 |
gamevars.c
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CON: Fix accessing gamearrays on 64-bit archs.
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2013-03-03 16:06:18 +00:00 |
gamevars.h
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Lunatic translator: handle LOGO_FLAGS.
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2013-03-13 10:48:14 +00:00 |
global.c
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global.h
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Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
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2013-02-11 17:16:50 +00:00 |
GNU.TXT
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GrpFile.game.h
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GrpFile.game.m
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grpscan.c
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grpscan.h
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input.c
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input.h
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keys.h
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m32def.c
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CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect.
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2013-01-20 21:17:15 +00:00 |
m32def.h
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m32exec.c
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m32structures.c
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m32script: remove unused tsprite access via spriteext[].tspr.
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2013-02-01 13:05:10 +00:00 |
m32vars.c
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Mapster32: add "movement by one" debugging functionality via a.m32.
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2013-02-19 20:35:14 +00:00 |
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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Remove some duplicate or unused control layer defines.
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2013-02-25 15:31:22 +00:00 |
menus.h
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midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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Factor out player[].* allocation into G_MaybeAllocPlayer(), rename 2 functions.
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2013-02-10 16:24:38 +00:00 |
net.h
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old.diff
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osdcmds.c
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Factor out setting baslayer timer from game into G_InitTimer().
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2013-02-16 18:52:56 +00:00 |
osdcmds.h
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osdfuncs.c
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osdfuncs.h
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player.c
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Patch up some broken hardcoded behavior with regard to the Sentry versions of the bosses (minibosses), as suggested by Fox.
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2013-03-04 01:23:55 +00:00 |
player.h
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Lunatic: fixups and debugging helpers.
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2013-02-28 17:30:04 +00:00 |
premap.c
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gameexec.c: factor out 2x used code into VM_KillIt.
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2013-02-21 18:54:07 +00:00 |
premap.h
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Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding.
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2013-01-20 21:17:31 +00:00 |
quotes.h
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rev.h
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rts.c
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rts.h
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savegame.c
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Lunatic: conditionally compile out more legacy code, remove old mixed mode code.
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2013-02-03 12:48:17 +00:00 |
savegame.h
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sdlmusic.c
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sector.c
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sector.h
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Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
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2013-02-11 17:16:50 +00:00 |
sector_inline.c
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sector_inline.h
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soundefs.h
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sounds.c
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sounds.h
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sounds_mapster32.c
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sounds_mapster32.h
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standard.h
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startgtk.game.c
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startosx.game.m
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startwin.game.c
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startwin.game.h
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winbits.c
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