raze/polymer/eduke32/source
helixhorned 924dccca21 safer sprintf
git-svn-id: https://svn.eduke32.com/eduke32@1911 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 18:42:48 +00:00
..
enet A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run. 2011-06-17 11:53:41 +00:00
jaudiolib A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run. 2011-06-17 11:53:41 +00:00
jmact A couple of OSX fixes: one 64-bit cleanup, compilation fix on ppc (is that ever used?), nasm command line fix for x86 2011-06-15 10:38:12 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c
actors.h
anim.c
anim.h
astub.c Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;) 2011-06-19 00:11:52 +00:00
config.c * Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer. 2011-06-19 18:30:32 +00:00
config.h
demo.c
demo.h
duke3d.h
function.h
game.c safer sprintf 2011-06-19 18:42:48 +00:00
game.h Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;) 2011-06-19 00:11:52 +00:00
gamedef.c Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;) 2011-06-19 00:11:52 +00:00
gamedef.h Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;) 2011-06-19 00:11:52 +00:00
gamedefs.h
gameexec.c Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;) 2011-06-19 00:11:52 +00:00
gameexec.h
gamestructures.c
gamevars.c Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;) 2011-06-19 00:11:52 +00:00
gamevars.h Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;) 2011-06-19 00:11:52 +00:00
global.c
global.h
GNU.TXT
grpscan.c
grpscan.h
keys.h
m32def.c Polymost: 2011-05-22 21:52:22 +00:00
m32def.h
m32exec.c
m32structures.c Translucent slope texture mapping; make overhead view always display grayed-out walls instead of only non-TRORed ones 2011-05-17 21:48:13 +00:00
m32vars.c
macros.h
mapster32.h Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;) 2011-06-19 00:11:52 +00:00
mdump.cpp
mdump.h
menus.c
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c
net.h
old.diff
osdcmds.c Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times. 2011-04-07 01:16:29 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c editor: tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining 2011-05-29 12:30:38 +00:00
player.h
premap.c
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c * Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer. 2011-06-19 18:30:32 +00:00
savegame.h
sdlmusic.c
sector.c Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;) 2011-06-19 00:11:52 +00:00
sector.h
soundefs.h
sounds.c Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;) 2011-06-19 00:11:52 +00:00
sounds.h
sounds_mapster32.c Fix mapster's command-line parsing and copy over some of the 'custom mod dir' logic, currently used in the sound board to also find files outside of GRPs. 2011-06-16 19:39:22 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c