raze/polymer/eduke32/source/lunatic
2012-09-02 14:09:49 +00:00
..
test Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values. 2012-09-02 14:09:49 +00:00
bitar.lua Lunatic: rewrite bitar to use arrays of int32, more convenience ops. 2012-08-10 19:11:43 +00:00
bittest.lua Lunatic: rewrite bitar to use arrays of int32, more convenience ops. 2012-08-10 19:11:43 +00:00
build.lua build.lua map loader: add the option of canonicalizing sprite order. 2012-08-26 22:13:57 +00:00
con_lang.lua Add EVENT_PREGAME. Now all sprites are processed in the following fashion: 2012-08-27 03:49:55 +00:00
control.lua Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
defs.ilua Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
dynsymlist Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
foreachmap.lua foreachmap.lua: add -e"some code..." switch to execute code from the cmdline. 2012-08-26 22:12:51 +00:00
geom.lua Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
lunacon.lua Lunatic: fix hex literal parsing on Windows, add two comments. 2012-08-02 10:52:35 +00:00
lunatic.c Lunatic: add 'randgen' module, implementing an encapsulated JKISS PRNG. 2012-08-02 10:52:28 +00:00
lunatic.h Lunatic: time every event and actor call and print summary at game exit. 2012-07-20 21:57:44 +00:00
map2text.lua build.lua map loader: add the option of canonicalizing sprite order. 2012-08-26 22:13:57 +00:00
mapastats.lua Lunatic: add 'stat' module for running statistics. 2012-08-02 10:52:32 +00:00
mapdiff.sh build.lua map loader: add the option of canonicalizing sprite order. 2012-08-26 22:13:57 +00:00
mapstats.lua Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples. 2012-07-08 21:47:11 +00:00
mapypan.lua Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples. 2012-07-08 21:47:11 +00:00
randgen.lua Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
stat.lua Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.elua Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00