mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-27 14:32:26 +00:00
490 lines
13 KiB
C++
490 lines
13 KiB
C++
/*
|
|
** win32video.cpp
|
|
** Code to let ZDoom draw to the screen
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include <windows.h>
|
|
#include <GL/gl.h>
|
|
#include <vector>
|
|
#include "wglext.h"
|
|
#include <vector>
|
|
|
|
#include "gl_sysfb.h"
|
|
#include "hardware.h"
|
|
|
|
#include "version.h"
|
|
#include "c_console.h"
|
|
#include "v_video.h"
|
|
#include "i_input.h"
|
|
#include "i_system.h"
|
|
#include "v_text.h"
|
|
#include "m_argv.h"
|
|
#include "printf.h"
|
|
#include "engineerrors.h"
|
|
#include "win32glvideo.h"
|
|
|
|
#include "gl_framebuffer.h"
|
|
#ifdef HAVE_GLES2
|
|
#include "gles_framebuffer.h"
|
|
#endif
|
|
|
|
extern "C" {
|
|
HGLRC zd_wglCreateContext(HDC Arg1);
|
|
BOOL zd_wglDeleteContext(HGLRC Arg1);
|
|
BOOL zd_wglMakeCurrent(HDC Arg1, HGLRC Arg2);
|
|
PROC zd_wglGetProcAddress(LPCSTR name);
|
|
}
|
|
|
|
EXTERN_CVAR(Int, vid_adapter)
|
|
EXTERN_CVAR(Bool, vid_hdr)
|
|
|
|
CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
|
{
|
|
Printf("This won't take effect until " GAMENAME " is restarted.\n");
|
|
}
|
|
|
|
// For broadest GL compatibility, require user to explicitly enable quad-buffered stereo mode.
|
|
// Setting vr_enable_quadbuffered_stereo does not automatically invoke quad-buffered stereo,
|
|
// but makes it possible for subsequent "vr_mode 7" to invoke quad-buffered stereo
|
|
CUSTOM_CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
|
{
|
|
Printf("You must restart " GAMENAME " to switch quad stereo mode\n");
|
|
}
|
|
|
|
extern bool vid_hdr_active;
|
|
|
|
// these get used before GLEW is initialized so we have to use separate pointers with different names
|
|
PFNWGLCHOOSEPIXELFORMATARBPROC myWglChoosePixelFormatARB; // = (PFNWGLCHOOSEPIXELFORMATARBPROC)zd_wglGetProcAddress("wglChoosePixelFormatARB");
|
|
PFNWGLCREATECONTEXTATTRIBSARBPROC myWglCreateContextAttribsARB;
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
Win32GLVideo::Win32GLVideo()
|
|
{
|
|
SetPixelFormat();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
DFrameBuffer *Win32GLVideo::CreateFrameBuffer()
|
|
{
|
|
SystemGLFrameBuffer *fb;
|
|
|
|
#ifdef HAVE_GLES2
|
|
if (V_GetBackend() == 2)
|
|
fb = new OpenGLESRenderer::OpenGLFrameBuffer(m_hMonitor, vid_fullscreen);
|
|
else
|
|
#endif
|
|
fb = new OpenGLRenderer::OpenGLFrameBuffer(m_hMonitor, vid_fullscreen);
|
|
|
|
return fb;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
HWND Win32GLVideo::InitDummy()
|
|
{
|
|
HMODULE g_hInst = GetModuleHandle(NULL);
|
|
HWND dummy;
|
|
//Create a rect structure for the size/position of the window
|
|
RECT windowRect;
|
|
windowRect.left = 0;
|
|
windowRect.right = 64;
|
|
windowRect.top = 0;
|
|
windowRect.bottom = 64;
|
|
|
|
//Window class structure
|
|
WNDCLASS wc;
|
|
|
|
//Fill in window class struct
|
|
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
|
wc.lpfnWndProc = (WNDPROC)DefWindowProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = g_hInst;
|
|
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
|
|
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
wc.hbrBackground = NULL;
|
|
wc.lpszMenuName = NULL;
|
|
wc.lpszClassName = L"GZDoomOpenGLDummyWindow";
|
|
|
|
//Register window class
|
|
if (!RegisterClass(&wc))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
//Set window style & extended style
|
|
DWORD style, exStyle;
|
|
exStyle = WS_EX_CLIENTEDGE;
|
|
style = WS_SYSMENU | WS_BORDER | WS_CAPTION;// | WS_VISIBLE;
|
|
|
|
//Adjust the window size so that client area is the size requested
|
|
AdjustWindowRectEx(&windowRect, style, false, exStyle);
|
|
|
|
//Create Window
|
|
if (!(dummy = CreateWindowExW(exStyle,
|
|
L"GZDoomOpenGLDummyWindow",
|
|
WGAMENAME,
|
|
WS_CLIPSIBLINGS | WS_CLIPCHILDREN | style,
|
|
0, 0,
|
|
windowRect.right - windowRect.left,
|
|
windowRect.bottom - windowRect.top,
|
|
NULL, NULL,
|
|
g_hInst,
|
|
NULL)))
|
|
{
|
|
UnregisterClassW(L"GZDoomOpenGLDummyWindow", g_hInst);
|
|
return 0;
|
|
}
|
|
ShowWindow(dummy, SW_HIDE);
|
|
|
|
return dummy;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void Win32GLVideo::ShutdownDummy(HWND dummy)
|
|
{
|
|
DestroyWindow(dummy);
|
|
UnregisterClassW(L"GZDoomOpenGLDummyWindow", GetModuleHandle(NULL));
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
bool Win32GLVideo::SetPixelFormat()
|
|
{
|
|
HDC hDC;
|
|
HGLRC hRC;
|
|
HWND dummy;
|
|
|
|
PIXELFORMATDESCRIPTOR pfd = {
|
|
sizeof(PIXELFORMATDESCRIPTOR),
|
|
1,
|
|
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
|
|
PFD_TYPE_RGBA,
|
|
32, // color depth
|
|
0, 0, 0, 0, 0, 0,
|
|
0,
|
|
0,
|
|
0,
|
|
0, 0, 0, 0,
|
|
16, // z depth
|
|
0, // stencil buffer
|
|
0,
|
|
PFD_MAIN_PLANE,
|
|
0,
|
|
0, 0, 0
|
|
};
|
|
|
|
int pixelFormat;
|
|
|
|
// we have to create a dummy window to init stuff from or the full init stuff fails
|
|
dummy = InitDummy();
|
|
|
|
hDC = GetDC(dummy);
|
|
pixelFormat = ChoosePixelFormat(hDC, &pfd);
|
|
DescribePixelFormat(hDC, pixelFormat, sizeof(pfd), &pfd);
|
|
|
|
::SetPixelFormat(hDC, pixelFormat, &pfd);
|
|
|
|
hRC = zd_wglCreateContext(hDC);
|
|
zd_wglMakeCurrent(hDC, hRC);
|
|
|
|
myWglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)zd_wglGetProcAddress("wglChoosePixelFormatARB");
|
|
myWglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)zd_wglGetProcAddress("wglCreateContextAttribsARB");
|
|
// any extra stuff here?
|
|
|
|
zd_wglMakeCurrent(NULL, NULL);
|
|
zd_wglDeleteContext(hRC);
|
|
ReleaseDC(dummy, hDC);
|
|
ShutdownDummy(dummy);
|
|
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
static void append(std::vector<int> &list1, std::initializer_list<int> list2)
|
|
{
|
|
list1.insert(list1.end(), list2);
|
|
}
|
|
|
|
bool Win32GLVideo::SetupPixelFormat(int multisample)
|
|
{
|
|
int colorDepth;
|
|
HDC deskDC;
|
|
std::vector<int> attributes;
|
|
int pixelFormat;
|
|
unsigned int numFormats;
|
|
float attribsFloat[] = { 0.0f, 0.0f };
|
|
|
|
deskDC = GetDC(GetDesktopWindow());
|
|
colorDepth = GetDeviceCaps(deskDC, BITSPIXEL);
|
|
ReleaseDC(GetDesktopWindow(), deskDC);
|
|
|
|
if (myWglChoosePixelFormatARB)
|
|
{
|
|
again:
|
|
append(attributes, { WGL_DEPTH_BITS_ARB, 24 });
|
|
append(attributes, { WGL_STENCIL_BITS_ARB, 8 });
|
|
|
|
//required to be true
|
|
append(attributes, { WGL_DRAW_TO_WINDOW_ARB, GL_TRUE });
|
|
append(attributes, { WGL_SUPPORT_OPENGL_ARB, GL_TRUE });
|
|
append(attributes, { WGL_DOUBLE_BUFFER_ARB, GL_TRUE });
|
|
|
|
if (multisample > 0)
|
|
{
|
|
append(attributes, { WGL_SAMPLE_BUFFERS_ARB, GL_TRUE });
|
|
append(attributes, { WGL_SAMPLES_ARB, multisample });
|
|
}
|
|
|
|
append(attributes, { WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB }); //required to be FULL_ACCELERATION_ARB
|
|
|
|
if (vr_enable_quadbuffered)
|
|
{
|
|
// [BB] Starting with driver version 314.07, NVIDIA GeForce cards support OpenGL quad buffered
|
|
// stereo rendering with 3D Vision hardware. Select the corresponding attribute here.
|
|
append(attributes, { WGL_STEREO_ARB, GL_TRUE });
|
|
}
|
|
|
|
size_t bitsPos = attributes.size();
|
|
|
|
if (vid_hdr)
|
|
{
|
|
append(attributes, { WGL_RED_BITS_ARB, 16 });
|
|
append(attributes, { WGL_GREEN_BITS_ARB, 16 });
|
|
append(attributes, { WGL_BLUE_BITS_ARB, 16 });
|
|
append(attributes, { WGL_ALPHA_BITS_ARB, 16 });
|
|
append(attributes, { WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_FLOAT_ARB });
|
|
}
|
|
else
|
|
{
|
|
append(attributes, { WGL_RED_BITS_ARB, 8 });
|
|
append(attributes, { WGL_GREEN_BITS_ARB, 8 });
|
|
append(attributes, { WGL_BLUE_BITS_ARB, 8 });
|
|
append(attributes, { WGL_ALPHA_BITS_ARB, 8 });
|
|
}
|
|
|
|
append(attributes, { 0, 0 });
|
|
|
|
if (!myWglChoosePixelFormatARB(m_hDC, attributes.data(), attribsFloat, 1, &pixelFormat, &numFormats))
|
|
{
|
|
Printf("R_OPENGL: Couldn't choose pixel format. Retrying in compatibility mode\n");
|
|
goto oldmethod;
|
|
}
|
|
|
|
if (vid_hdr && numFormats == 0) // This card/driver doesn't support the rgb16f pixel format. Fall back to 8bpc
|
|
{
|
|
Printf("R_OPENGL: This card/driver does not support RGBA16F. HDR will not work.\n");
|
|
|
|
attributes.erase(attributes.begin() + bitsPos, attributes.end());
|
|
append(attributes, { WGL_RED_BITS_ARB, 8 });
|
|
append(attributes, { WGL_GREEN_BITS_ARB, 8 });
|
|
append(attributes, { WGL_BLUE_BITS_ARB, 8 });
|
|
append(attributes, { WGL_ALPHA_BITS_ARB, 8 });
|
|
append(attributes, { 0, 0 });
|
|
|
|
if (!myWglChoosePixelFormatARB(m_hDC, attributes.data(), attribsFloat, 1, &pixelFormat, &numFormats))
|
|
{
|
|
Printf("R_OPENGL: Couldn't choose pixel format. Retrying in compatibility mode\n");
|
|
goto oldmethod;
|
|
}
|
|
}
|
|
else if (vid_hdr)
|
|
{
|
|
vid_hdr_active = true;
|
|
}
|
|
|
|
if (numFormats == 0)
|
|
{
|
|
if (vr_enable_quadbuffered)
|
|
{
|
|
Printf("R_OPENGL: No valid pixel formats found for VR quadbuffering. Retrying without this feature\n");
|
|
vr_enable_quadbuffered = false;
|
|
goto again;
|
|
}
|
|
Printf("R_OPENGL: No valid pixel formats found. Retrying in compatibility mode\n");
|
|
goto oldmethod;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
oldmethod:
|
|
// If wglChoosePixelFormatARB is not found we have to do it the old fashioned way.
|
|
static PIXELFORMATDESCRIPTOR pfd = {
|
|
sizeof(PIXELFORMATDESCRIPTOR),
|
|
1,
|
|
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
|
|
PFD_TYPE_RGBA,
|
|
32, // color depth
|
|
0, 0, 0, 0, 0, 0,
|
|
0,
|
|
0,
|
|
0,
|
|
0, 0, 0, 0,
|
|
32, // z depth
|
|
8, // stencil buffer
|
|
0,
|
|
PFD_MAIN_PLANE,
|
|
0,
|
|
0, 0, 0
|
|
};
|
|
|
|
pixelFormat = ChoosePixelFormat(m_hDC, &pfd);
|
|
DescribePixelFormat(m_hDC, pixelFormat, sizeof(pfd), &pfd);
|
|
|
|
if (pfd.dwFlags & PFD_GENERIC_FORMAT)
|
|
{
|
|
I_Error("R_OPENGL: OpenGL driver not accelerated!");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!::SetPixelFormat(m_hDC, pixelFormat, NULL))
|
|
{
|
|
I_Error("R_OPENGL: Couldn't set pixel format.\n");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
bool Win32GLVideo::InitHardware(HWND Window, int multisample)
|
|
{
|
|
m_Window = Window;
|
|
m_hDC = GetDC(Window);
|
|
|
|
if (!SetupPixelFormat(multisample))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int prof = WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
|
|
|
|
for (; prof <= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; prof++)
|
|
{
|
|
m_hRC = NULL;
|
|
if (myWglCreateContextAttribsARB != NULL)
|
|
{
|
|
// let's try to get the best version possible. Some drivers only give us the version we request
|
|
// which breaks all version checks for feature support. The highest used features we use are from version 4.4, and 3.3 is a requirement.
|
|
static int versions[] = { 46, 45, 44, 43, 42, 41, 40, 33, -1 };
|
|
|
|
for (int i = 0; versions[i] > 0; i++)
|
|
{
|
|
int ctxAttribs[] = {
|
|
WGL_CONTEXT_MAJOR_VERSION_ARB, versions[i] / 10,
|
|
WGL_CONTEXT_MINOR_VERSION_ARB, versions[i] % 10,
|
|
WGL_CONTEXT_FLAGS_ARB, gl_debug ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
|
|
WGL_CONTEXT_PROFILE_MASK_ARB, prof,
|
|
0
|
|
};
|
|
|
|
m_hRC = myWglCreateContextAttribsARB(m_hDC, 0, ctxAttribs);
|
|
if (m_hRC != NULL) break;
|
|
}
|
|
}
|
|
|
|
if (m_hRC == NULL && prof == WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB)
|
|
{
|
|
m_hRC = zd_wglCreateContext(m_hDC);
|
|
if (m_hRC == NULL)
|
|
{
|
|
I_Error("R_OPENGL: Unable to create an OpenGL render context.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (m_hRC != NULL)
|
|
{
|
|
zd_wglMakeCurrent(m_hDC, m_hRC);
|
|
return true;
|
|
}
|
|
}
|
|
// We get here if the driver doesn't support the modern context creation API which always means an old driver.
|
|
I_Error("R_OPENGL: Unable to create an OpenGL render context. Insufficient driver support for context creation\n");
|
|
return false;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void Win32GLVideo::Shutdown()
|
|
{
|
|
if (m_hRC)
|
|
{
|
|
zd_wglMakeCurrent(0, 0);
|
|
zd_wglDeleteContext(m_hRC);
|
|
}
|
|
if (m_hDC) ReleaseDC(m_Window, m_hDC);
|
|
}
|
|
|
|
|
|
|
|
|
|
|