raze/source
Christoph Oelckers 90c5ea6acc - updated option menu code to latest scripted version
This mainly means being able to use the generic font.
This also adds more generalization to the menu sound handling, plus an option to turn menu sound off. This is motivated by the pig sounds which RR uses in the menu.
2019-11-29 01:28:13 +01:00
..
audiolib SW: Fix "MV_GetVoice(): bad handle" log spam 2019-11-26 18:08:43 +01:00
blood - handle Blood. 2019-11-28 03:32:02 +01:00
build - updated option menu code to latest scripted version 2019-11-29 01:28:13 +01:00
common - updated option menu code to latest scripted version 2019-11-29 01:28:13 +01:00
duke3d - updated option menu code to latest scripted version 2019-11-29 01:28:13 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - consolidation of texts for episode and skill menus 2019-11-25 00:02:00 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
mact - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
platform - fixed use of brightmaps. 2019-11-15 20:51:02 +01:00
rr - updated option menu code to latest scripted version 2019-11-29 01:28:13 +01:00
sw Merge branch 'master' into menu_for_real 2019-11-29 00:49:33 +01:00
thirdparty - save custom data as JSON. 2019-11-15 18:57:26 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - image scroller menus working. 2019-11-28 23:27:10 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00