raze/source/core
2020-07-21 22:59:24 +02:00
..
console - transitioned the local input handler. 2020-07-15 19:48:04 +02:00
menu - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
music
textures - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
cheathandler.cpp
cheathandler.h
colormaps.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp -let's hope this will solve the pausing problem for good. 2020-07-21 22:46:26 +02:00
gamecontrol.h - got rid of MODE_TYPE since this will be handled in the backend in the future. 2020-07-21 22:59:24 +02:00
gamecvars.cpp - transitioned the local input handler. 2020-07-15 19:48:04 +02:00
gamecvars.h - cleanup on pausing code. 2020-07-15 18:10:31 +02:00
gamestate.h
gamestruct.h - hooked up the new savegame code. 2020-07-21 00:07:02 +02:00
initfs.cpp
inputstate.cpp - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
inputstate.h - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
interpolate.cpp
intvec.h
mapinfo.cpp - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
mapinfo.h - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
mathutil.cpp
mathutil.h
ns.h
palette.cpp
palette.h
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
savegamehelp.h
scancodes.h
screenjob.cpp - implemented running screen jobs from the main loop. 2020-07-20 18:43:48 +02:00
screenjob.h - implemented running screen jobs from the main loop. 2020-07-20 18:43:48 +02:00
screenshot.cpp
searchpaths.cpp - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
secrets.cpp
secrets.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.cpp - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
statusbar.h
uiinput.h
version.h
zcompile.cpp