raze/source/exhumed/all.cpp
Christoph Oelckers 0f3da7194a - actually compile the game code as larger units and integrate them in the main project.
This eliminates the problematic subprojects for good.
Compiling the games as larger units is necessary because otherwise compile times will break down on MSVC.
2021-01-04 11:52:10 +01:00

50 lines
1.2 KiB
C++

#include "src/2d.cpp"
#include "src/anims.cpp"
#include "src/anubis.cpp"
#include "src/bubbles.cpp"
#include "src/bullet.cpp"
#include "src/cd.cpp"
#include "src/cheats.cpp"
#include "src/enginesubs.cpp"
#include "src/exhumed.cpp"
#include "src/fish.cpp"
#include "src/gameloop.cpp"
#include "src/grenade.cpp"
#include "src/gun.cpp"
#include "src/init.cpp"
#include "src/input.cpp"
#include "src/items.cpp"
#include "src/lavadude.cpp"
#include "src/light.cpp"
#include "src/lighting.cpp"
#include "src/lion.cpp"
#include "src/map.cpp"
#include "src/menu.cpp"
#include "src/move.cpp"
#include "src/movie.cpp"
#include "src/mummy.cpp"
#include "src/object.cpp"
#include "src/osdcmds.cpp"
#include "src/player.cpp"
#include "src/queen.cpp"
#include "src/ra.cpp"
#include "src/ramses.cpp"
#include "src/random.cpp"
#include "src/rat.cpp"
#include "src/rex.cpp"
#include "src/roach.cpp"
#include "src/runlist.cpp"
#include "src/save.cpp"
#include "src/scorp.cpp"
#include "src/sequence.cpp"
#include "src/set.cpp"
#include "src/snake.cpp"
#include "src/sound.cpp"
#include "src/spider.cpp"
#include "src/status.cpp"
#include "src/switch.cpp"
#include "src/trigdat.cpp"
#include "src/view.cpp"
#include "src/wasp.cpp"
// This includes the VM so it is last
#include "src/d_menu.cpp"