raze/source/build/src
2021-01-03 21:39:21 +11:00
..
clip.cpp - replaced approx 1/3 of all accesses to the tilesiz wrapper class. 2020-11-23 00:18:30 +01:00
defs.cpp - link hires replacements to textures instead of tile numbers. 2020-11-10 20:12:46 +01:00
engine.cpp - inlined calc_globalshifts to get rid of two global variables. 2020-12-30 09:55:57 +01:00
engine_priv.h - buildutils: Replace sintable[] use within Build with bsin()/bcos(), using bsinf()/bcosf() where appropriate. 2020-11-22 21:18:02 +01:00
mdsprite.cpp - Remove hw_detailmapping and hw_glowmapping since they're no longer relevant with GZDoom's backend (they're always in an on state). 2021-01-03 21:39:21 +11:00
polymost.cpp - Remove hw_detailmapping and hw_glowmapping since they're no longer relevant with GZDoom's backend (they're always in an on state). 2021-01-03 21:39:21 +11:00
voxmodel.cpp - buildutils: Replace sintable[] use within Build with bsin()/bcos(), using bsinf()/bcosf() where appropriate. 2020-11-22 21:18:02 +01:00