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enet
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jaudiolib
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jmact
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control layer: comment out some unused functions and stuff.
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2012-08-20 21:24:54 +00:00 |
lunatic
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Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values.
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2012-09-02 14:09:49 +00:00 |
misc
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xdelta3
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_functio.h
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_midi.h
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_rts.h
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actors.c
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Replace some more literal SE numbers, rename a couple of functions.
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2012-09-12 09:45:14 +00:00 |
actors.h
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Lunatic: clean up handing of ac/mv internally, add control module.
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2012-08-06 20:00:29 +00:00 |
anim.c
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Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
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2012-09-05 17:25:34 +00:00 |
anim.h
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animvpx.c
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VP8: clamp GL texture to edge if possible, preventing potential stray lines
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2012-07-13 18:21:00 +00:00 |
animvpx.h
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astub.c
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Remove some #if 0 blocks that are probably of no interest any more.
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2012-09-02 14:00:58 +00:00 |
common.c
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OSD command 'map': entering a name with a '*' wildcard lists those that match.
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2012-09-08 22:18:31 +00:00 |
common_game.h
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config.c
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On Linux build without startup GUI, don't save ModDir to config.
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2012-08-24 18:55:06 +00:00 |
config.h
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demo.c
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Clean up some timing-related code.
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2012-09-08 22:18:40 +00:00 |
demo.h
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New OSD cmd: demo <demonum or demofile>, starting one instantly from the menu.
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2012-09-08 22:18:37 +00:00 |
duke3d.h
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Clean up some timing-related code.
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2012-09-08 22:18:40 +00:00 |
function.h
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game.c
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Replace some more literal SE numbers, rename a couple of functions.
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2012-09-12 09:45:14 +00:00 |
game.h
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Replace most other literal SEs/STs by symbolic enumeration values.
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2012-09-08 22:18:44 +00:00 |
gamedef.c
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Use Bstrncpyz in 1 place; fix displaying err msg if write-opening savegame fails
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2012-09-05 17:25:40 +00:00 |
gamedef.h
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamedefs.h
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gameexec.c
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Replace some more literal SE numbers, rename a couple of functions.
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2012-09-12 09:45:14 +00:00 |
gameexec.h
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamestructures.c
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamevars.c
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamevars.h
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global.c
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
global.h
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
GNU.TXT
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grpscan.c
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Remove some unneeded NULL checks.
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2012-09-02 13:57:39 +00:00 |
grpscan.h
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input.c
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Clean up a couple of rotatesprite uses.
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2012-08-19 12:56:51 +00:00 |
input.h
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keys.h
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m32def.c
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Remove some #if 0 blocks that are probably of no interest any more.
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2012-09-02 14:00:58 +00:00 |
m32def.h
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m32exec.c
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Remove some #if 0 blocks that are probably of no interest any more.
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2012-09-02 14:00:58 +00:00 |
m32structures.c
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m32vars.c
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Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
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2012-08-06 20:00:35 +00:00 |
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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Factor out some repeated code into G_{Load,Save}PlayerMaybeMulti.
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2012-09-05 17:25:43 +00:00 |
menus.h
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midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
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2012-09-05 17:25:34 +00:00 |
net.h
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
old.diff
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osdcmds.c
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Clean up some timing-related code.
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2012-09-08 22:18:40 +00:00 |
osdcmds.h
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osdfuncs.c
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Clean up a couple of rotatesprite uses.
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2012-08-19 12:56:51 +00:00 |
osdfuncs.h
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player.c
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Replace some more literal SE numbers, rename a couple of functions.
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2012-09-12 09:45:14 +00:00 |
player.h
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Remove commented out AI Duke opponent code.
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2012-09-02 14:02:04 +00:00 |
premap.c
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Replace some more literal SE numbers, rename a couple of functions.
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2012-09-12 09:45:14 +00:00 |
premap.h
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quotes.h
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rev.h
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rts.c
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rts.h
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savegame.c
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Replace most other literal SEs/STs by symbolic enumeration values.
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2012-09-08 22:18:44 +00:00 |
savegame.h
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Factor out some repeated code into G_{Load,Save}PlayerMaybeMulti.
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2012-09-05 17:25:43 +00:00 |
sdlmusic.c
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sector.c
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Replace some more literal SE numbers, rename a couple of functions.
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2012-09-12 09:45:14 +00:00 |
sector.h
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Replace some more literal SE numbers, rename a couple of functions.
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2012-09-12 09:45:14 +00:00 |
soundefs.h
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sounds.c
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Replace most other literal SEs/STs by symbolic enumeration values.
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2012-09-08 22:18:44 +00:00 |
sounds.h
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First round of sounds.c cleanup, no functional changes.
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2012-08-13 18:25:48 +00:00 |
sounds_mapster32.c
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sounds_mapster32.h
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standard.h
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startgtk.game.c
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startwin.game.c
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startwin.game.h
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winbits.c
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