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console
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- same procedure for Blood.
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2020-09-29 22:20:25 +02:00 |
menu
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- mouse code update.
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2020-09-28 22:36:43 +02:00 |
movie
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- let all video players respect the SoundEnabled setting.
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2020-08-11 19:52:54 +02:00 |
music
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textures
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- for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap.
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2020-09-29 21:47:32 +02:00 |
automap.cpp
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- fixed the movement factor for automap panning.
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2020-09-07 20:39:07 +02:00 |
automap.h
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- re-added the sprite drawer for Duke's automap.
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2020-09-06 21:31:05 +02:00 |
binaryangle.h
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- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
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2020-10-07 23:13:29 +11:00 |
cheathandler.cpp
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheathandler.h
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheats.cpp
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- print cheat prompts to the regular message display.
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2020-09-25 22:41:17 +02:00 |
cheats.h
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
colormaps.h
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- updated common code.
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2020-05-30 22:28:24 +02:00 |
compositesaveame.h
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compositesavegame.cpp
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ct_chat.cpp
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- hooked up the chat display.
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2020-08-25 18:51:56 +02:00 |
d_net.cpp
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- InputPacket: Change q16avel to avel , changing type from fixed_t to float.
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2020-10-08 14:47:30 +11:00 |
d_net.h
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- cleanup.
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2020-09-13 19:27:05 +02:00 |
d_protocol.cpp
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- d_protocol: Change horz/avel pack/unpacking from long to float.
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2020-10-09 16:18:28 +11:00 |
d_protocol.h
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- enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too
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2020-09-25 13:50:29 +02:00 |
d_ticcmd.h
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- cleanup.
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2020-09-13 19:27:05 +02:00 |
gameconfigfile.cpp
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- Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'".
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2020-09-25 18:06:06 +10:00 |
gameconfigfile.h
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gamecontrol.cpp
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- Fix joystick scaling following shift to fixedhoriz and binangle.
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2020-10-09 11:34:14 +11:00 |
gamecontrol.h
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- Fix interpolation issues and do other minor fixes following shift to fixedhoriz and binangle.
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2020-10-08 21:12:21 +11:00 |
gamecvars.cpp
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- mouse code update.
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2020-09-28 22:36:43 +02:00 |
gamecvars.h
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- mouse code update.
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2020-09-28 22:36:43 +02:00 |
gamestate.h
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- route all game state changes through game actions.
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2020-09-05 15:43:34 +02:00 |
gamestruct.h
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- Re-standardise horizon around 0 and not 100.
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2020-10-07 13:28:45 +11:00 |
initfs.cpp
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- made presets work again.
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2020-06-07 13:35:23 +02:00 |
inputstate.cpp
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- Fix joystick scaling following shift to fixedhoriz and binangle.
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2020-10-09 11:34:14 +11:00 |
inputstate.h
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- mouse code update.
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2020-09-28 22:36:43 +02:00 |
interpolate.cpp
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- moved interpolation code to its own file.
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2020-06-21 22:36:05 +02:00 |
intvec.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
mainloop.cpp
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Merge branch '0.7'
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2020-09-28 21:26:43 +02:00 |
maphack.cpp
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- fixed a typo.
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2020-09-13 19:21:08 +02:00 |
mapinfo.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
mapinfo.h
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
maploader.cpp
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- these parts were missed somehow.
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2020-10-02 22:42:54 +02:00 |
mathutil.cpp
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- fixed incompatibility of FindDistance3D with Shadow Warrior.
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2020-08-18 23:49:44 +02:00 |
mathutil.h
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- SW: Increase precision of x/y coordinates where possible.
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2020-08-18 18:26:04 +10:00 |
ns.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
packet.h
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- InputPacket: Change q16avel to avel , changing type from fixed_t to float.
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2020-10-08 14:47:30 +11:00 |
palette.cpp
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
palette.h
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- always use the containing sector's fog when rendering sprites.
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2020-09-20 20:39:11 +02:00 |
quotemgr.h
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
quotes.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
raze_music.cpp
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- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
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2020-09-07 21:26:07 +02:00 |
raze_music.h
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- re-implemented VP8 support.
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2020-09-05 11:58:19 +02:00 |
raze_sound.cpp
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- do not print game init messages to the notify display.
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2020-08-26 20:19:54 +02:00 |
raze_sound.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
rts.cpp
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rts.h
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savegamehelp.cpp
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- fixed savegame image generation.
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2020-09-12 01:11:32 +02:00 |
savegamehelp.h
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scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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- removed the slowdown killswitch from the ANM player.
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2020-09-30 00:28:17 +02:00 |
screenjob.h
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- ported Exhumed's map to the ScreenJob interface.
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2020-08-21 22:30:51 +02:00 |
screenshot.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
searchpaths.cpp
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- Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'".
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2020-09-25 18:06:06 +10:00 |
secrets.cpp
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- implemented proper scaling support for the notify display - both the classic and advanced variant.
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2020-08-25 18:03:15 +02:00 |
secrets.h
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serialize_obj.h
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statistics.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
statistics.h
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statusbar.cpp
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- for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap.
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2020-09-29 21:47:32 +02:00 |
statusbar.h
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- for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap.
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2020-09-29 21:47:32 +02:00 |
uiinput.h
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- cheat and chat code from ZDoom.
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2020-06-21 23:28:45 +02:00 |
version.h
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- savegame version change for the new member in spritetype.
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2020-10-02 22:19:32 +02:00 |
zcompile.cpp
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- added the entry point for the ZScript compiler.
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2020-06-14 19:20:04 +02:00 |