raze/source/core
2020-10-09 16:18:28 +11:00
..
console - same procedure for Blood. 2020-09-29 22:20:25 +02:00
menu - mouse code update. 2020-09-28 22:36:43 +02:00
movie - let all video players respect the SoundEnabled setting. 2020-08-11 19:52:54 +02:00
music
textures - for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap. 2020-09-29 21:47:32 +02:00
automap.cpp - fixed the movement factor for automap panning. 2020-09-07 20:39:07 +02:00
automap.h - re-added the sprite drawer for Duke's automap. 2020-09-06 21:31:05 +02:00
binaryangle.h - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
cheathandler.cpp - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - print cheat prompts to the regular message display. 2020-09-25 22:41:17 +02:00
cheats.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
colormaps.h - updated common code. 2020-05-30 22:28:24 +02:00
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp - hooked up the chat display. 2020-08-25 18:51:56 +02:00
d_net.cpp - InputPacket: Change q16avel to avel, changing type from fixed_t to float. 2020-10-08 14:47:30 +11:00
d_net.h - cleanup. 2020-09-13 19:27:05 +02:00
d_protocol.cpp - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
d_protocol.h - enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too 2020-09-25 13:50:29 +02:00
d_ticcmd.h - cleanup. 2020-09-13 19:27:05 +02:00
gameconfigfile.cpp - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
gameconfigfile.h
gamecontrol.cpp - Fix joystick scaling following shift to fixedhoriz and binangle. 2020-10-09 11:34:14 +11:00
gamecontrol.h - Fix interpolation issues and do other minor fixes following shift to fixedhoriz and binangle. 2020-10-08 21:12:21 +11:00
gamecvars.cpp - mouse code update. 2020-09-28 22:36:43 +02:00
gamecvars.h - mouse code update. 2020-09-28 22:36:43 +02:00
gamestate.h - route all game state changes through game actions. 2020-09-05 15:43:34 +02:00
gamestruct.h - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
initfs.cpp - made presets work again. 2020-06-07 13:35:23 +02:00
inputstate.cpp - Fix joystick scaling following shift to fixedhoriz and binangle. 2020-10-09 11:34:14 +11:00
inputstate.h - mouse code update. 2020-09-28 22:36:43 +02:00
interpolate.cpp - moved interpolation code to its own file. 2020-06-21 22:36:05 +02:00
intvec.h - got rid of common.h 2020-09-08 18:39:47 +02:00
mainloop.cpp Merge branch '0.7' 2020-09-28 21:26:43 +02:00
maphack.cpp - fixed a typo. 2020-09-13 19:21:08 +02:00
mapinfo.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
mapinfo.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
maploader.cpp - these parts were missed somehow. 2020-10-02 22:42:54 +02:00
mathutil.cpp - fixed incompatibility of FindDistance3D with Shadow Warrior. 2020-08-18 23:49:44 +02:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h - preparation work. 2020-06-21 20:59:07 +02:00
packet.h - InputPacket: Change q16avel to avel, changing type from fixed_t to float. 2020-10-08 14:47:30 +11:00
palette.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
palette.h - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - added a CVAR to disable WT's ogg music and a fallback for when it cannot be found. 2020-09-07 21:26:07 +02:00
raze_music.h - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
raze_sound.cpp - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
rts.cpp
rts.h
savegamehelp.cpp - fixed savegame image generation. 2020-09-12 01:11:32 +02:00
savegamehelp.h
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - removed the slowdown killswitch from the ANM player. 2020-09-30 00:28:17 +02:00
screenjob.h - ported Exhumed's map to the ScreenJob interface. 2020-08-21 22:30:51 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
secrets.cpp - implemented proper scaling support for the notify display - both the classic and advanced variant. 2020-08-25 18:03:15 +02:00
secrets.h
serialize_obj.h
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h
statusbar.cpp - for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap. 2020-09-29 21:47:32 +02:00
statusbar.h - for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap. 2020-09-29 21:47:32 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - savegame version change for the new member in spritetype. 2020-10-02 22:19:32 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00