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ad24a1ce31
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately. |
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.. | ||
drawparms.h | ||
renderstyle.cpp | ||
renderstyle.h | ||
v_2ddrawer.cpp | ||
v_2ddrawer.h | ||
v_draw.cpp | ||
v_draw.h | ||
v_drawtext.cpp | ||
v_text.h |